21 lines
1.1 KiB
Markdown
21 lines
1.1 KiB
Markdown
# Pixel3D : A Custom Render Pipeline for Unity
|
|
|
|
Pixel3D is a custom render pipeline for Unity that aims to provide a simple and efficient way to render pixel art in 3D. It is designed to be easy to use and to provide a good balance between performance and visual quality.
|
|
|
|
https://github.com/grahamcracker1234/pixel-3d/assets/16179442/f3c9677b-c42e-433d-bd24-47d0c9dc17a0
|
|
|
|
## Info
|
|
|
|
Made for Unity 2022 LTS.
|
|
|
|
## Available Test Scenes:
|
|
|
|
* **BushScene**: Demonstrates the foliage shader to generate leaves on 3D meshes.
|
|
* **CelScene**: Demonstrates the cel shader that should be used.
|
|
* **FullScene**: Demonstrates a full complete forest scene, as one would make for a game.
|
|
* **FullSceneBase**: Demonstrates the same scene as *FullScene* but without Pixel3D custom render pipeline.
|
|
* **GrassScene**: Demonstrates a small scene with instanced grass.
|
|
* **GrassSceneLarge**: Demonstrates a larger scene with instanced grass that uses chunking and frustum culling.
|
|
* **PixelOutlineScene**: Demonstrates the pixel-perfect outline shader.
|
|
* **WaterScene**: Demonstrates a small scene with water.
|
|
* **WaterSceneLarger**: Demonstrates a larger scene with water.
|