Kastell/README.md
Gerard Gascón f5c1616018 init
2025-02-02 23:45:04 +01:00

1.1 KiB

Pixel3D : A Custom Render Pipeline for Unity

Pixel3D is a custom render pipeline for Unity that aims to provide a simple and efficient way to render pixel art in 3D. It is designed to be easy to use and to provide a good balance between performance and visual quality.

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Info

Made for Unity 2022 LTS.

Available Test Scenes:

  • BushScene: Demonstrates the foliage shader to generate leaves on 3D meshes.
  • CelScene: Demonstrates the cel shader that should be used.
  • FullScene: Demonstrates a full complete forest scene, as one would make for a game.
  • FullSceneBase: Demonstrates the same scene as FullScene but without Pixel3D custom render pipeline.
  • GrassScene: Demonstrates a small scene with instanced grass.
  • GrassSceneLarge: Demonstrates a larger scene with instanced grass that uses chunking and frustum culling.
  • PixelOutlineScene: Demonstrates the pixel-perfect outline shader.
  • WaterScene: Demonstrates a small scene with water.
  • WaterSceneLarger: Demonstrates a larger scene with water.