1.1 KiB
1.1 KiB
Pixel3D : A Custom Render Pipeline for Unity
Pixel3D is a custom render pipeline for Unity that aims to provide a simple and efficient way to render pixel art in 3D. It is designed to be easy to use and to provide a good balance between performance and visual quality.
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Info
Made for Unity 2022 LTS.
Available Test Scenes:
- BushScene: Demonstrates the foliage shader to generate leaves on 3D meshes.
- CelScene: Demonstrates the cel shader that should be used.
- FullScene: Demonstrates a full complete forest scene, as one would make for a game.
- FullSceneBase: Demonstrates the same scene as FullScene but without Pixel3D custom render pipeline.
- GrassScene: Demonstrates a small scene with instanced grass.
- GrassSceneLarge: Demonstrates a larger scene with instanced grass that uses chunking and frustum culling.
- PixelOutlineScene: Demonstrates the pixel-perfect outline shader.
- WaterScene: Demonstrates a small scene with water.
- WaterSceneLarger: Demonstrates a larger scene with water.