# Pixel3D : A Custom Render Pipeline for Unity Pixel3D is a custom render pipeline for Unity that aims to provide a simple and efficient way to render pixel art in 3D. It is designed to be easy to use and to provide a good balance between performance and visual quality. https://github.com/grahamcracker1234/pixel-3d/assets/16179442/f3c9677b-c42e-433d-bd24-47d0c9dc17a0 ## Info Made for Unity 2022 LTS. ## Available Test Scenes: * **BushScene**: Demonstrates the foliage shader to generate leaves on 3D meshes. * **CelScene**: Demonstrates the cel shader that should be used. * **FullScene**: Demonstrates a full complete forest scene, as one would make for a game. * **FullSceneBase**: Demonstrates the same scene as *FullScene* but without Pixel3D custom render pipeline. * **GrassScene**: Demonstrates a small scene with instanced grass. * **GrassSceneLarge**: Demonstrates a larger scene with instanced grass that uses chunking and frustum culling. * **PixelOutlineScene**: Demonstrates the pixel-perfect outline shader. * **WaterScene**: Demonstrates a small scene with water. * **WaterSceneLarger**: Demonstrates a larger scene with water.