feat: rounded corners for display

This commit is contained in:
Gerard Gascón 2024-04-18 11:16:43 +02:00
parent a47aee1561
commit e4ad9cc2f1
23 changed files with 337 additions and 282 deletions

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View file

@ -9,10 +9,15 @@ namespace View {
#if !UNITY_EDITOR
AppWindowUtility.AlwaysOnTop = true;
AppWindowUtility.FrameVisibility = false;
AppWindowUtility.Transparent = true;
//Vector2Int resolution = new(360, 640);
Vector2Int resolution = new(360, 540);
AppWindowUtility.ResizeWindow(resolution.x, resolution.y);
Vector2Int displaySize = new(Screen.currentResolution.width, Screen.currentResolution.height);
const float aspect = 10f / 15f;
int windowHeight = (int)(displaySize.y * .45f);
int windowWidth = (int)(windowHeight * aspect);
int margin = (int)(displaySize.x * .01f);
AppWindowUtility.ResizeWindow(windowWidth, windowHeight);
AppWindowUtility.MoveWindow(displaySize.x - windowWidth - margin, margin);
#endif
}
}

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@ -1,40 +0,0 @@
using System.Runtime.CompilerServices;
using UnityEngine;
namespace SatorImaging.AppWindowUtility {
public static class ResizeHelper {
public static Vector2 GetDirection(Vector2 mousePosition, Vector2 screenSize) {
float widthPercentage = mousePosition.x / screenSize.x;
float heightPercentage = mousePosition.y / screenSize.y;
const float marginHeightPercentage = 30f / 1920f;
const float marginWidthPercentage = 30f / 1280f;
if (widthPercentage < marginWidthPercentage) {
if (heightPercentage > 1 - marginHeightPercentage)
return new Vector2(-1, -1);
if (heightPercentage < marginHeightPercentage)
return new Vector2(-1, 1);
return new Vector2(-1, 0);
}
if (widthPercentage > 1 - marginWidthPercentage) {
if (heightPercentage > 1 - marginHeightPercentage)
return new Vector2(1, -1);
if (heightPercentage < marginHeightPercentage)
return new Vector2(1, 1);
return new Vector2(1, 0);
}
if (heightPercentage > 1 - marginHeightPercentage)
return new Vector2(0, -1);
if (heightPercentage < marginHeightPercentage)
return new Vector2(0, 1);
return Vector2.zero;
}
}
}

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@ -7,7 +7,6 @@ namespace SatorImaging.AppWindowUtility {
private bool _isDragging;
private Vector2 _targetPosition = Vector2.zero;
private Vector2 _resizeDirection = Vector2.zero;
private void Update() {
#if UNITY_EDITOR
@ -20,12 +19,10 @@ namespace SatorImaging.AppWindowUtility {
if (Input.GetMouseButtonDown((int)mouseButton)) {
_targetPosition = Event.current.mousePosition;
_resizeDirection =
ResizeHelper.GetDirection(_targetPosition, new Vector2(Screen.width, Screen.height));
_isDragging = true;
}
if (_isDragging && Input.GetMouseButton((int)mouseButton) && _resizeDirection == Vector2.zero) {
if (_isDragging && Input.GetMouseButton((int)mouseButton)) {
// do NOT use Event.current.delta. it's sampled in local window coordinate.
// and moving window while mouse dragging changes coordinate sample by sample.
// just remove the gap between current mouse position and drag starting position.

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@ -1,49 +0,0 @@
using UnityEngine;
using UnityEngine.EventSystems;
namespace SatorImaging.AppWindowUtility {
public class WindowResizer : MonoBehaviour {
public MouseButton mouseButton;
private bool _isResizing;
private Vector2 _targetPosition = Vector2.zero;
private Vector2 _resizeDirection = Vector2.zero;
[SerializeField] private Vector2 aspectRatio = new(10, 15);
private void Update() {
#if UNITY_EDITOR
if (_isResizing.Equals(_isResizing)) return; // to avoid CS0162 warning
#endif
if (EventSystem.current?.currentSelectedGameObject) return;
if (Input.GetMouseButtonUp((int)mouseButton)) _isResizing = false;
if (Input.GetMouseButtonDown((int)mouseButton)) {
_targetPosition = Event.current.mousePosition;
_resizeDirection =
ResizeHelper.GetDirection(_targetPosition, new Vector2(Screen.width, Screen.height));
_isResizing = true;
}
if (_isResizing && Input.GetMouseButton((int)mouseButton) && _resizeDirection != Vector2.zero) {
float ratio = aspectRatio.x / aspectRatio.y;
Vector2 delta = new(
Event.current.mousePosition.x - _targetPosition.x,
Event.current.mousePosition.y - _targetPosition.y
);
AppWindowUtility.ResizeWindowRelative(delta.x, delta.y, _resizeDirection, ratio);
_targetPosition = Event.current.mousePosition;
if (_resizeDirection.x < 0)
_targetPosition.x -= delta.x;
if (_resizeDirection.y > 0)
_targetPosition.y -= delta.y;
}
}
}
}

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@ -1,77 +0,0 @@
using NUnit.Framework;
using SatorImaging.AppWindowUtility;
using UnityEngine;
public class ResizeTest {
[Test]
public void CheckCenter() {
Vector2 mousePos = new(500, 500);
Vector2 screenSize = new(1280, 1920);
Assert.AreEqual(new Vector2(0, 0), ResizeHelper.GetDirection(mousePos, screenSize));
}
[Test]
public void CheckTopLeft() {
Vector2 mousePos = new(0, 0);
Vector2 screenSize = new(1280, 1920);
Assert.AreEqual(new Vector2(-1, 1), ResizeHelper.GetDirection(mousePos, screenSize));
}
[Test]
public void CheckTop() {
Vector2 mousePos = new(500, 0);
Vector2 screenSize = new(1280, 1920);
Assert.AreEqual(new Vector2(0, 1), ResizeHelper.GetDirection(mousePos, screenSize));
}
[Test]
public void CheckTopRight() {
Vector2 mousePos = new(1280, 0);
Vector2 screenSize = new(1280, 1920);
Assert.AreEqual(new Vector2(1, 1), ResizeHelper.GetDirection(mousePos, screenSize));
}
[Test]
public void CheckLeft() {
Vector2 mousePos = new(0, 500);
Vector2 screenSize = new(1280, 1920);
Assert.AreEqual(new Vector2(-1, 0), ResizeHelper.GetDirection(mousePos, screenSize));
}
[Test]
public void CheckRight() {
Vector2 mousePos = new(1280, 500);
Vector2 screenSize = new(1280, 1920);
Assert.AreEqual(new Vector2(1, 0), ResizeHelper.GetDirection(mousePos, screenSize));
}
[Test]
public void CheckBottomLeft() {
Vector2 mousePos = new(0, 1920);
Vector2 screenSize = new(1280, 1920);
Assert.AreEqual(new Vector2(-1, -1), ResizeHelper.GetDirection(mousePos, screenSize));
}
[Test]
public void CheckBottom() {
Vector2 mousePos = new(500, 1920);
Vector2 screenSize = new(1280, 1920);
Assert.AreEqual(new Vector2(0, -1), ResizeHelper.GetDirection(mousePos, screenSize));
}
[Test]
public void CheckBottomRight() {
Vector2 mousePos = new(1280, 1920);
Vector2 screenSize = new(1280, 1920);
Assert.AreEqual(new Vector2(1, -1), ResizeHelper.GetDirection(mousePos, screenSize));
}
}

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@ -13,10 +13,10 @@ PlayerSettings:
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productName: SantJordiJam24
productName: Roses
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forceSingleInstance: 0
useFlipModelSwapchain: 1
useFlipModelSwapchain: 0
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useMacAppStoreValidation: 0
macAppStoreCategory: public.app-category.games
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[LOG] System::create : Header version = 2.02.06. Current version = 2.02.06.
[LOG] Manager::init : maxchannels = 256 studioflags = 00000006 flags 00000000 extradriverdata 0000000000000000.
[LOG] SystemI::init : Initialize version=20206 (124257), maxchannels=256, flags=0x00020000
[LOG] SystemI::setOutputInternal : Setting output to 'FMOD WASAPI Output'
[LOG] OutputWASAPI::init : Mix Format (WAVEFORMATEX): wFormatTag=0xFFFE, nChannels=2, nSamplesPerSec=48000, nAvgBytesPerSec=384000, nBlockAlign=8, wBitsPerSample=32, cbSize=22.
[LOG] OutputWASAPI::init : Mix Format (WAVEFORMATEXTENSIBLE): wValidBitsPerSample=32, dwChannelMask=0x00000003, SubFormat=00000003-0000-0010-8000-00AA00389B71.
[LOG] OutputWASAPI::init : Output buffer size: 4096 samples, latency: 0.00ms, period: 10.00ms, DSP buffer: 1024 * 4
[LOG] Thread::initThread : Init FMOD stream thread. Affinity: 0x4000000000000003, Priority: 0xFFFF7FFB, Stack Size: 98304, Semaphore: No, Sleep Time: 10, Looping: Yes.
[LOG] Thread::initThread : Init FMOD mixer thread. Affinity: 0x4000000000000001, Priority: 0xFFFF7FFA, Stack Size: 81920, Semaphore: No, Sleep Time: 0, Looping: Yes.
[LOG] AsyncManager::init : manager 00000212CCAC8238 isAsync 0 updatePeriod 0.02
[LOG] AsyncManager::init : done
[LOG] PlaybackSystem::init :
[LOG] Thread::initThread : Init FMOD Studio sample load thread. Affinity: 0x4000000000000003, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No.
[LOG] PlaybackSystem::init : done
[LOG] Thread::initThread : Init FMOD Studio bank load thread. Affinity: 0x4000000000000003, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No.
[LOG] Manager::init : done.
[LOG] Manager::readBank : fileversion = 142, compatVersion = 140 (oldest = 44, newest = 142)
[LOG] Manager::readBank : fileversion = 142, compatVersion = 140 (oldest = 44, newest = 142)
[LOG] Manager::readBank : fileversion = 142, compatVersion = 140 (oldest = 44, newest = 142)
[LOG] PlaybackSystem::acquireMasterBus : Setting master channel group format to 6