Roses/Packages/AppWindowUtility/Runtime/WindowResizer.cs

49 lines
No EOL
1.4 KiB
C#

using UnityEngine;
using UnityEngine.EventSystems;
namespace SatorImaging.AppWindowUtility {
public class WindowResizer : MonoBehaviour {
public MouseButton mouseButton;
private bool _isResizing;
private Vector2 _targetPosition = Vector2.zero;
private Vector2 _resizeDirection = Vector2.zero;
[SerializeField] private Vector2 aspectRatio = new(10, 15);
private void Update() {
#if UNITY_EDITOR
if (_isResizing.Equals(_isResizing)) return; // to avoid CS0162 warning
#endif
if (EventSystem.current?.currentSelectedGameObject) return;
if (Input.GetMouseButtonUp((int)mouseButton)) _isResizing = false;
if (Input.GetMouseButtonDown((int)mouseButton)) {
_targetPosition = Event.current.mousePosition;
_resizeDirection =
ResizeHelper.GetDirection(_targetPosition, new Vector2(Screen.width, Screen.height));
_isResizing = true;
}
if (_isResizing && Input.GetMouseButton((int)mouseButton) && _resizeDirection != Vector2.zero) {
float ratio = aspectRatio.x / aspectRatio.y;
Vector2 delta = new(
Event.current.mousePosition.x - _targetPosition.x,
Event.current.mousePosition.y - _targetPosition.y
);
AppWindowUtility.ResizeWindowRelative(delta.x, delta.y, _resizeDirection, ratio);
_targetPosition = Event.current.mousePosition;
if (_resizeDirection.x < 0)
_targetPosition.x -= delta.x;
if (_resizeDirection.y > 0)
_targetPosition.y -= delta.y;
}
}
}
}