Roses/Packages/AppWindowUtility/Runtime/WindowGrabber.cs
2024-04-18 11:16:43 +02:00

36 lines
No EOL
1.1 KiB
C#

using UnityEngine;
using UnityEngine.EventSystems;
namespace SatorImaging.AppWindowUtility {
public class WindowGrabber : MonoBehaviour {
public MouseButton mouseButton;
private bool _isDragging;
private Vector2 _targetPosition = Vector2.zero;
private void Update() {
#if UNITY_EDITOR
if (_isDragging.Equals(_isDragging)) return; // to avoid CS0162 warning
#endif
if (EventSystem.current?.currentSelectedGameObject) return;
if (Input.GetMouseButtonUp((int)mouseButton)) _isDragging = false;
if (Input.GetMouseButtonDown((int)mouseButton)) {
_targetPosition = Event.current.mousePosition;
_isDragging = true;
}
if (_isDragging && Input.GetMouseButton((int)mouseButton)) {
// do NOT use Event.current.delta. it's sampled in local window coordinate.
// and moving window while mouse dragging changes coordinate sample by sample.
// just remove the gap between current mouse position and drag starting position.
AppWindowUtility.MoveWindowRelative(
(int)(Event.current.mousePosition.x - _targetPosition.x),
(int)(Event.current.mousePosition.y - _targetPosition.y)
);
}
}
}
}