feat: Delay on pointer stop hovering

This commit is contained in:
Gerard Gascón 2024-04-15 16:09:21 +02:00
parent 3184a07d5c
commit 962db8d321

View file

@ -14,7 +14,7 @@ namespace View {
private void Update() {
bool isPointerOver = EventSystem.current.IsPointerOverGameObject();
if (_wasVisible && !isPointerOver) {
ui.DOFade(0, fadeDuration);
ui.DOFade(0, fadeDuration).SetDelay(5f);
_wasVisible = false;
return;
}