Loading Assets/Scripts/View/UIVisibility.cs +1 −1 Original line number Diff line number Diff line Loading @@ -14,7 +14,7 @@ namespace View { private void Update() { bool isPointerOver = EventSystem.current.IsPointerOverGameObject(); if (_wasVisible && !isPointerOver) { ui.DOFade(0, fadeDuration); ui.DOFade(0, fadeDuration).SetDelay(5f); _wasVisible = false; return; } Loading Loading
Assets/Scripts/View/UIVisibility.cs +1 −1 Original line number Diff line number Diff line Loading @@ -14,7 +14,7 @@ namespace View { private void Update() { bool isPointerOver = EventSystem.current.IsPointerOverGameObject(); if (_wasVisible && !isPointerOver) { ui.DOFade(0, fadeDuration); ui.DOFade(0, fadeDuration).SetDelay(5f); _wasVisible = false; return; } Loading