feat: load system
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5d470a57af
commit
60d20bfe4e
20 changed files with 421 additions and 67 deletions
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@ -1,6 +1,7 @@
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using System;
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using Domain;
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using Presenter;
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using Presenter.SaveSystem;
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using UnityEngine;
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using View.UI;
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@ -10,6 +11,9 @@ namespace View {
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public Score Score { private set; get; }
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public CustomInput CustomInput { private set; get; }
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public SaveGame Saver { private set; get; }
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public LoadGame Loader { private set; get; }
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private void Awake() {
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Score = new Score(20, 5);
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@ -22,6 +26,10 @@ namespace View {
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ExpressionClick = new ExpressionClick(Score, inputCollections, spawner);
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CustomInput = new CustomInput();
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PlayerPrefsRepository repository = new();
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Saver = new SaveGame(repository, Score);
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Loader = new LoadGame(repository, Score, inputCollections);
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}
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}
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}
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@ -8,9 +8,9 @@ namespace View {
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_inputs = inputs;
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}
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public void UpdateView(int score) {
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public void UpdateView(int score, float growPercentage) {
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foreach (IExpressionInput input in _inputs)
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input.UpdateView(score);
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input.UpdateView(score, growPercentage);
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}
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}
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}
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12
Assets/Scripts/View/SaveLoad.cs
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12
Assets/Scripts/View/SaveLoad.cs
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@ -0,0 +1,12 @@
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using UnityEngine;
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namespace View {
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public class SaveLoad : MonoBehaviour {
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private void Start() => LoadGame();
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private void LoadGame() => FindObjectOfType<Dependencies>().Loader.Run();
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private void SaveGame() => FindObjectOfType<Dependencies>().Saver.Run();
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private void OnApplicationQuit() => SaveGame();
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}
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}
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3
Assets/Scripts/View/SaveLoad.cs.meta
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3
Assets/Scripts/View/SaveLoad.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 3c6dab5fe816434381b975fd75b667fc
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timeCreated: 1713306082
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@ -11,13 +11,10 @@ namespace View.UI {
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private ExpressionClick _click;
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private CustomInput _customInput;
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private Score _score;
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[SerializeField] private FramedAnimator.FramedAnimator animator;
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private void Start() {
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_score = FindObjectOfType<Dependencies>().Score;
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_click = FindObjectOfType<Dependencies>().ExpressionClick;
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_customInput = FindObjectOfType<Dependencies>().CustomInput;
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}
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@ -26,8 +23,8 @@ namespace View.UI {
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CheckInput();
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}
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public void UpdateView(int score) {
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animator.PlayUntil(_score.GrowPercentage);
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public void UpdateView(int score, float growPercentage) {
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animator.PlayUntil(growPercentage);
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text.text = score.ToString();
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}
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@ -31,7 +31,7 @@ namespace View.UI {
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}
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}
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public void UpdateView(int score) {
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public void UpdateView(int score, float growPercentage) {
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if (!_titleVisible) return;
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_titleVisible = false;
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