Roses/Assets/Scripts/View/UI/ExpressionInput.cs
2024-04-17 00:37:39 +02:00

38 lines
No EOL
852 B
C#

using Domain;
using Domain.Input;
using Presenter;
using TMPro;
using UnityEngine;
using UnityEngine.Serialization;
namespace View.UI {
public class ExpressionInput : MonoBehaviour, IExpressionInput {
[SerializeField] private TMP_Text text;
private ExpressionClick _click;
private CustomInput _customInput;
[SerializeField] private FramedAnimator.FramedAnimator animator;
private void Start() {
_click = FindObjectOfType<Dependencies>().ExpressionClick;
_customInput = FindObjectOfType<Dependencies>().CustomInput;
}
private void Update() {
CheckInput();
}
public void UpdateView(int score, float growPercentage) {
animator.PlayUntil(growPercentage);
text.text = score.ToString();
}
private void CheckInput() {
_customInput.UpdateInput();
if (_customInput.AnyKeyDown())
_click.Execute();
}
}
}