Roses/Assets/Scripts/View/SaveLoad.cs
2024-04-17 00:37:39 +02:00

12 lines
No EOL
326 B
C#

using UnityEngine;
namespace View {
public class SaveLoad : MonoBehaviour {
private void Start() => LoadGame();
private void LoadGame() => FindObjectOfType<Dependencies>().Loader.Run();
private void SaveGame() => FindObjectOfType<Dependencies>().Saver.Run();
private void OnApplicationQuit() => SaveGame();
}
}