chore: change readme to reflect the actual project
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README.md
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# Pixel3D : A Custom Render Pipeline for Unity
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# Kastëll
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Pixel3D is a custom render pipeline for Unity that aims to provide a simple and efficient way to render pixel art in 3D. It is designed to be easy to use and to provide a good balance between performance and visual quality.
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https://github.com/grahamcracker1234/pixel-3d/assets/16179442/f3c9677b-c42e-433d-bd24-47d0c9dc17a0
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## Info
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Made for Unity 2022 LTS.
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## Available Test Scenes:
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* **BushScene**: Demonstrates the foliage shader to generate leaves on 3D meshes.
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* **CelScene**: Demonstrates the cel shader that should be used.
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* **FullScene**: Demonstrates a full complete forest scene, as one would make for a game.
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* **FullSceneBase**: Demonstrates the same scene as *FullScene* but without Pixel3D custom render pipeline.
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* **GrassScene**: Demonstrates a small scene with instanced grass.
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* **GrassSceneLarge**: Demonstrates a larger scene with instanced grass that uses chunking and frustum culling.
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* **PixelOutlineScene**: Demonstrates the pixel-perfect outline shader.
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* **WaterScene**: Demonstrates a small scene with water.
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* **WaterSceneLarger**: Demonstrates a larger scene with water.
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A game made for the Calçotada Jam 2025
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