Commit 6fbc7c32 authored by Gerard Gascón's avatar Gerard Gascón
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chore: change readme to reflect the actual project

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# Pixel3D : A Custom Render Pipeline for Unity
# Kastëll

Pixel3D is a custom render pipeline for Unity that aims to provide a simple and efficient way to render pixel art in 3D. It is designed to be easy to use and to provide a good balance between performance and visual quality.

https://github.com/grahamcracker1234/pixel-3d/assets/16179442/f3c9677b-c42e-433d-bd24-47d0c9dc17a0

## Info

Made for Unity 2022 LTS.

## Available Test Scenes:

* **BushScene**: Demonstrates the foliage shader to generate leaves on 3D meshes.
* **CelScene**: Demonstrates the cel shader that should be used.
* **FullScene**: Demonstrates a full complete forest scene, as one would make for a game.
* **FullSceneBase**: Demonstrates the same scene as *FullScene* but without Pixel3D custom render pipeline.
* **GrassScene**: Demonstrates a small scene with instanced grass.
* **GrassSceneLarge**: Demonstrates a larger scene with instanced grass that uses chunking and frustum culling.
* **PixelOutlineScene**: Demonstrates the pixel-perfect outline shader.
* **WaterScene**: Demonstrates a small scene with water.
* **WaterSceneLarger**: Demonstrates a larger scene with water.
A game made for the Calçotada Jam 2025
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