From 6fbc7c3259f415762267a0675f3fc20901fc79d9 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Gerard=20Gasc=C3=B3n?=
<52170489+GerardGascon@users.noreply.github.com>
Date: Sun, 2 Feb 2025 23:47:25 +0100
Subject: [PATCH] chore: change readme to reflect the actual project
---
.idea/git_toolbox_blame.xml | 6 ++++++
.idea/indexLayout.xml | 8 ++++++++
.idea/projectSettingsUpdater.xml | 7 +++++++
.idea/vcs.xml | 6 ++++++
README.md | 22 ++--------------------
5 files changed, 29 insertions(+), 20 deletions(-)
create mode 100644 .idea/git_toolbox_blame.xml
create mode 100644 .idea/indexLayout.xml
create mode 100644 .idea/projectSettingsUpdater.xml
create mode 100644 .idea/vcs.xml
diff --git a/.idea/git_toolbox_blame.xml b/.idea/git_toolbox_blame.xml
new file mode 100644
index 0000000..7dc1249
--- /dev/null
+++ b/.idea/git_toolbox_blame.xml
@@ -0,0 +1,6 @@
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diff --git a/.idea/indexLayout.xml b/.idea/indexLayout.xml
new file mode 100644
index 0000000..7b08163
--- /dev/null
+++ b/.idea/indexLayout.xml
@@ -0,0 +1,8 @@
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\ No newline at end of file
diff --git a/.idea/projectSettingsUpdater.xml b/.idea/projectSettingsUpdater.xml
new file mode 100644
index 0000000..64af657
--- /dev/null
+++ b/.idea/projectSettingsUpdater.xml
@@ -0,0 +1,7 @@
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\ No newline at end of file
diff --git a/.idea/vcs.xml b/.idea/vcs.xml
new file mode 100644
index 0000000..94a25f7
--- /dev/null
+++ b/.idea/vcs.xml
@@ -0,0 +1,6 @@
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diff --git a/README.md b/README.md
index 18785d2..effcaea 100644
--- a/README.md
+++ b/README.md
@@ -1,21 +1,3 @@
-# Pixel3D : A Custom Render Pipeline for Unity
+# Kastëll
-Pixel3D is a custom render pipeline for Unity that aims to provide a simple and efficient way to render pixel art in 3D. It is designed to be easy to use and to provide a good balance between performance and visual quality.
-
-https://github.com/grahamcracker1234/pixel-3d/assets/16179442/f3c9677b-c42e-433d-bd24-47d0c9dc17a0
-
-## Info
-
-Made for Unity 2022 LTS.
-
-## Available Test Scenes:
-
-* **BushScene**: Demonstrates the foliage shader to generate leaves on 3D meshes.
-* **CelScene**: Demonstrates the cel shader that should be used.
-* **FullScene**: Demonstrates a full complete forest scene, as one would make for a game.
-* **FullSceneBase**: Demonstrates the same scene as *FullScene* but without Pixel3D custom render pipeline.
-* **GrassScene**: Demonstrates a small scene with instanced grass.
-* **GrassSceneLarge**: Demonstrates a larger scene with instanced grass that uses chunking and frustum culling.
-* **PixelOutlineScene**: Demonstrates the pixel-perfect outline shader.
-* **WaterScene**: Demonstrates a small scene with water.
-* **WaterSceneLarger**: Demonstrates a larger scene with water.
+A game made for the Calçotada Jam 2025
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