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-# Pixel3D : A Custom Render Pipeline for Unity
+# Kastëll
-Pixel3D is a custom render pipeline for Unity that aims to provide a simple and efficient way to render pixel art in 3D. It is designed to be easy to use and to provide a good balance between performance and visual quality.
-
-https://github.com/grahamcracker1234/pixel-3d/assets/16179442/f3c9677b-c42e-433d-bd24-47d0c9dc17a0
-
-## Info
-
-Made for Unity 2022 LTS.
-
-## Available Test Scenes:
-
-* **BushScene**: Demonstrates the foliage shader to generate leaves on 3D meshes.
-* **CelScene**: Demonstrates the cel shader that should be used.
-* **FullScene**: Demonstrates a full complete forest scene, as one would make for a game.
-* **FullSceneBase**: Demonstrates the same scene as *FullScene* but without Pixel3D custom render pipeline.
-* **GrassScene**: Demonstrates a small scene with instanced grass.
-* **GrassSceneLarge**: Demonstrates a larger scene with instanced grass that uses chunking and frustum culling.
-* **PixelOutlineScene**: Demonstrates the pixel-perfect outline shader.
-* **WaterScene**: Demonstrates a small scene with water.
-* **WaterSceneLarger**: Demonstrates a larger scene with water.
+A game made for the Calçotada Jam 2025
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