17 lines
372 B
C#
17 lines
372 B
C#
using UnityEngine;
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[System.Serializable]
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public class Sound{
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public string name;
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public AudioClip clip;
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[Range(0f, 1f)] public float volume;
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[Range(0f, 1f)] public float volumeVariance;
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[Range(.1f, 3f)] public float pitch;
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[Range(0f, 1f)] public float pitchVariance;
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public bool loop;
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[HideInInspector] public AudioSource source;
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}
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