Fur-War/Assets/Scripts/AudioManager/Sound.cs
Gerard Gascón 3b4c6e0ec6 init
2025-04-24 17:29:51 +02:00

17 lines
372 B
C#

using UnityEngine;
[System.Serializable]
public class Sound{
public string name;
public AudioClip clip;
[Range(0f, 1f)] public float volume;
[Range(0f, 1f)] public float volumeVariance;
[Range(.1f, 3f)] public float pitch;
[Range(0f, 1f)] public float pitchVariance;
public bool loop;
[HideInInspector] public AudioSource source;
}