using UnityEngine; [System.Serializable] public class Sound{ public string name; public AudioClip clip; [Range(0f, 1f)] public float volume; [Range(0f, 1f)] public float volumeVariance; [Range(.1f, 3f)] public float pitch; [Range(0f, 1f)] public float pitchVariance; public bool loop; [HideInInspector] public AudioSource source; }