feature: Message behaviour separation
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c66047cd26
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4b5689a283
7 changed files with 72 additions and 12 deletions
12
Assets/Scripts/Messaging/Message.cs
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12
Assets/Scripts/Messaging/Message.cs
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using System;
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using UnityEngine;
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namespace Messaging {
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public class Message : MonoBehaviour{
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public RectTransform RectTransform { private set; get; }
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private void Awake() {
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RectTransform = GetComponent<RectTransform>();
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}
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}
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}
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3
Assets/Scripts/Messaging/Message.cs.meta
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3
Assets/Scripts/Messaging/Message.cs.meta
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fileFormatVersion: 2
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guid: d8cc3fce6c7f415fa982510d4778f914
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timeCreated: 1706297952
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14
Assets/Scripts/Messaging/MessageManager.cs
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14
Assets/Scripts/Messaging/MessageManager.cs
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@ -0,0 +1,14 @@
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using System;
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using UnityEngine;
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namespace Messaging {
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public class MessageManager : MonoBehaviour{
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[SerializeField] private MessageStructureGenerator messageStructureGenerator;
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private Message[] _messages;
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private void Awake() {
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_messages = messageStructureGenerator.GenerateMessages();
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}
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}
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}
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3
Assets/Scripts/Messaging/MessageManager.cs.meta
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3
Assets/Scripts/Messaging/MessageManager.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 7f1284442a5c4154b8d794493ae14b5e
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timeCreated: 1706297692
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@ -1,3 +1,4 @@
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using System.Collections.Generic;
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using UnityEngine;
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namespace Messaging {
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@ -6,21 +7,21 @@ namespace Messaging {
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[SerializeField, Min(0)] private int maxVisibleMessages = 3;
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[SerializeField, Min(0)] private int messageHeight = 16;
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[SerializeField] private RectTransform messagePrefab;
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private void Awake() {
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GenerateMessages();
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}
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[SerializeField] private Message messagePrefab;
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private void GenerateMessages() {
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public Message[] GenerateMessages() {
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List<Message> messages = new();
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for (int i = 0; i < maxVisibleMessages; i++) {
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GenerateMessage(i * messageHeight);
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Message message = GenerateMessage(i * messageHeight);
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messages.Add(message);
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}
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return messages.ToArray();
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}
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private void GenerateMessage(int offsetY) {
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RectTransform message = Instantiate(messagePrefab, Vector2.zero, Quaternion.identity, transform);
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message.anchoredPosition = new Vector2(0, -offsetY);
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private Message GenerateMessage(int offsetY) {
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Message message = Instantiate(messagePrefab, Vector2.zero, Quaternion.identity, transform);
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message.RectTransform.anchoredPosition = new Vector2(0, -offsetY);
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return message;
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}
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}
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}
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