14 lines
No EOL
311 B
C#
14 lines
No EOL
311 B
C#
using System;
|
|
using UnityEngine;
|
|
|
|
namespace Messaging {
|
|
public class MessageManager : MonoBehaviour{
|
|
[SerializeField] private MessageStructureGenerator messageStructureGenerator;
|
|
|
|
private Message[] _messages;
|
|
|
|
private void Awake() {
|
|
_messages = messageStructureGenerator.GenerateMessages();
|
|
}
|
|
}
|
|
} |