Twin-Hook/Assets/Scripts/StartGameDelay.cs
Gerard Gascón e0a842f222 init
2025-04-24 17:26:56 +02:00

24 lines
530 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StartGameDelay : MonoBehaviour{
[SerializeField] Animator fade;
void Start(){
AudioManager.instance.Play("MenuMusic");
}
public void StartGame(float delay){
AudioManager.instance.FadeOut("MenuMusic", 1f);
StartCoroutine(DelayedStart(delay));
}
IEnumerator DelayedStart(float delay){
yield return new WaitForSeconds(delay - 1f);
fade.SetTrigger("FadeIn");
yield return new WaitForSeconds(1f);
Loader.Load(3);
}
}