using System.Collections; using System.Collections.Generic; using UnityEngine; public class StartGameDelay : MonoBehaviour{ [SerializeField] Animator fade; void Start(){ AudioManager.instance.Play("MenuMusic"); } public void StartGame(float delay){ AudioManager.instance.FadeOut("MenuMusic", 1f); StartCoroutine(DelayedStart(delay)); } IEnumerator DelayedStart(float delay){ yield return new WaitForSeconds(delay - 1f); fade.SetTrigger("FadeIn"); yield return new WaitForSeconds(1f); Loader.Load(3); } }