47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlaySound : MonoBehaviour{
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public void Play(string name){
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AudioManager.instance.Play(name);
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}
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public void Play(string name, float delay){
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AudioManager.instance.Play(name, delay);
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}
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public void PlayOneShot(string name){
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AudioManager.instance.PlayOneShot(name);
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}
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public void PlayWithIntro(string intro, string song){
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AudioManager.instance.PlayWithIntro(intro, song);
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}
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public void Pause(string name){
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AudioManager.instance.Pause(name);
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}
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public void UnPause(string name){
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AudioManager.instance.UnPause(name);
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}
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public void Stop(string name){
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AudioManager.instance.Stop(name);
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}
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public void StopAll(){
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AudioManager.instance.StopAll();
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}
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public void FadeIn(string name, float duration){
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AudioManager.instance.FadeIn(name, duration);
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}
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public void FadeOut(string name, float duration){
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AudioManager.instance.FadeOut(name, duration);
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}
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public void PlayMuted(string name){
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AudioManager.instance.PlayMuted(name);
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}
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public void FadeMutedIn(string name, float duration){
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AudioManager.instance.FadeMutedIn(name, duration);
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}
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public void FadeMutedOut(string name, float duration){
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AudioManager.instance.FadeMutedOut(name, duration);
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}
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}
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