using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlaySound : MonoBehaviour{ public void Play(string name){ AudioManager.instance.Play(name); } public void Play(string name, float delay){ AudioManager.instance.Play(name, delay); } public void PlayOneShot(string name){ AudioManager.instance.PlayOneShot(name); } public void PlayWithIntro(string intro, string song){ AudioManager.instance.PlayWithIntro(intro, song); } public void Pause(string name){ AudioManager.instance.Pause(name); } public void UnPause(string name){ AudioManager.instance.UnPause(name); } public void Stop(string name){ AudioManager.instance.Stop(name); } public void StopAll(){ AudioManager.instance.StopAll(); } public void FadeIn(string name, float duration){ AudioManager.instance.FadeIn(name, duration); } public void FadeOut(string name, float duration){ AudioManager.instance.FadeOut(name, duration); } public void PlayMuted(string name){ AudioManager.instance.PlayMuted(name); } public void FadeMutedIn(string name, float duration){ AudioManager.instance.FadeMutedIn(name, duration); } public void FadeMutedOut(string name, float duration){ AudioManager.instance.FadeMutedOut(name, duration); } }