This commit is contained in:
Gerard Gascón 2025-04-24 17:26:56 +02:00
commit e0a842f222
796 changed files with 361371 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpikeBehavior : MyTypes.MyPawn{
public static int spikeAmount;
private Animator anim;
private bool harming = false;
public bool Harming
{
get
{
return harming;
}
set
{
GetComponent<PlaySound>().PlayOneShot(value?"ErizoIn":"ErizoOut");
harming = value;
}
}
void updateAnimation(bool value)
{
anim.SetBool("harming", value);
}
// Start is called before the first frame update
void Awake(){
spikeAmount++;
anim = GetComponentInChildren<Animator>();
}
private void Start(){
StartCoroutine(ToggleState(3));
}
IEnumerator ToggleState(float time)
{
yield return new WaitForSeconds(time);
updateAnimation(!Harming);
StartCoroutine(ToggleState(3));
}
}