Twin-Hook/Assets/Scripts/SpikeBehavior.cs
Gerard Gascón e0a842f222 init
2025-04-24 17:26:56 +02:00

50 lines
956 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpikeBehavior : MyTypes.MyPawn{
public static int spikeAmount;
private Animator anim;
private bool harming = false;
public bool Harming
{
get
{
return harming;
}
set
{
GetComponent<PlaySound>().PlayOneShot(value?"ErizoIn":"ErizoOut");
harming = value;
}
}
void updateAnimation(bool value)
{
anim.SetBool("harming", value);
}
// Start is called before the first frame update
void Awake(){
spikeAmount++;
anim = GetComponentInChildren<Animator>();
}
private void Start(){
StartCoroutine(ToggleState(3));
}
IEnumerator ToggleState(float time)
{
yield return new WaitForSeconds(time);
updateAnimation(!Harming);
StartCoroutine(ToggleState(3));
}
}