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29
Assets/Scripts/Ammo.cs
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29
Assets/Scripts/Ammo.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Ammo : MonoBehaviour
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{
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public int amount;
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public Sprite one, two, three;
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// Start is called before the first frame update
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void Start()
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{
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amount = Random.Range(1, 4);
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SpriteRenderer sr = GetComponent<SpriteRenderer>();
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if (amount == 1)
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sr.sprite = one;
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else if (amount == 2)
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sr.sprite = two;
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else if (amount == 3)
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sr.sprite = three;
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}
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.transform.tag.Equals("Player"))
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{
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collision.transform.GetComponent<PlayerWeaponController>().currentBullets += amount;
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Destroy(gameObject);
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}
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}
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}
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