Train-of-Thought/Assets/Scripts/Ammo.cs
Gerard Gascón 862afc9b7a init
2025-04-24 16:56:52 +02:00

29 lines
804 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Ammo : MonoBehaviour
{
public int amount;
public Sprite one, two, three;
// Start is called before the first frame update
void Start()
{
amount = Random.Range(1, 4);
SpriteRenderer sr = GetComponent<SpriteRenderer>();
if (amount == 1)
sr.sprite = one;
else if (amount == 2)
sr.sprite = two;
else if (amount == 3)
sr.sprite = three;
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.transform.tag.Equals("Player"))
{
collision.transform.GetComponent<PlayerWeaponController>().currentBullets += amount;
Destroy(gameObject);
}
}
}