Moving platforms
This commit is contained in:
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commit
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32 changed files with 3169 additions and 47 deletions
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8
Assets/Scripts/Obstacles.meta
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Assets/Scripts/Obstacles.meta
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Assets/Scripts/Obstacles/MovingPlatform.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using SimpleTools;
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using UnityEngine;
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public class MovingPlatform : MonoBehaviour {
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[SerializeField] Vector2 endPosition;
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[SerializeField] float moveTime;
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[SerializeField] float stopDuration;
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Vector2 _start, _end;
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float _speed;
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Coroutine _swapRoutine;
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// Start is called before the first frame update
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void Awake() {
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_start = transform.position;
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_end = _start + endPosition;
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_speed = endPosition.magnitude / moveTime;
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}
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// Update is called once per frame
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void FixedUpdate() {
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StartCoroutine(FixedUpdateCoroutine());
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}
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IEnumerator FixedUpdateCoroutine() {
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yield return new WaitForFixedUpdate();
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transform.position = Vector3.MoveTowards(transform.position, _end, _speed * Time.deltaTime);
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if (Math.Abs(transform.position.sqrMagnitude - _end.sqrMagnitude) < 0.05f) {
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_swapRoutine ??= StartCoroutine(SwapCoordinates());
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}
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}
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IEnumerator SwapCoordinates() {
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yield return new WaitForSeconds(stopDuration);
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(_start, _end) = (_end, _start);
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_swapRoutine = null;
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}
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void OnTriggerEnter2D(Collider2D col) {
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if (col.CompareTag("Player")) col.transform.SetParent(transform);
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}
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void OnTriggerExit2D(Collider2D col) {
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if(col.CompareTag("Player")) col.transform.SetParent(null);
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}
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void OnDrawGizmos() {
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Gizmos.color = Color.green;
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Gizmos.DrawLine(transform.position, transform.position + (Vector3)endPosition);
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Gizmos.DrawSphere(transform.position, 0.25f);
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Gizmos.DrawSphere(transform.position + (Vector3)endPosition, 0.25f);
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}
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}
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36
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36
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Loading…
Add table
Add a link
Reference in a new issue