TRORB/Assets/Scripts/Obstacles/MovingPlatform.cs
2023-02-28 02:16:42 +01:00

58 lines
1.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using SimpleTools;
using UnityEngine;
public class MovingPlatform : MonoBehaviour {
[SerializeField] Vector2 endPosition;
[SerializeField] float moveTime;
[SerializeField] float stopDuration;
Vector2 _start, _end;
float _speed;
Coroutine _swapRoutine;
// Start is called before the first frame update
void Awake() {
_start = transform.position;
_end = _start + endPosition;
_speed = endPosition.magnitude / moveTime;
}
// Update is called once per frame
void FixedUpdate() {
StartCoroutine(FixedUpdateCoroutine());
}
IEnumerator FixedUpdateCoroutine() {
yield return new WaitForFixedUpdate();
transform.position = Vector3.MoveTowards(transform.position, _end, _speed * Time.deltaTime);
if (Math.Abs(transform.position.sqrMagnitude - _end.sqrMagnitude) < 0.05f) {
_swapRoutine ??= StartCoroutine(SwapCoordinates());
}
}
IEnumerator SwapCoordinates() {
yield return new WaitForSeconds(stopDuration);
(_start, _end) = (_end, _start);
_swapRoutine = null;
}
void OnTriggerEnter2D(Collider2D col) {
if (col.CompareTag("Player")) col.transform.SetParent(transform);
}
void OnTriggerExit2D(Collider2D col) {
if(col.CompareTag("Player")) col.transform.SetParent(null);
}
void OnDrawGizmos() {
Gizmos.color = Color.green;
Gizmos.DrawLine(transform.position, transform.position + (Vector3)endPosition);
Gizmos.DrawSphere(transform.position, 0.25f);
Gizmos.DrawSphere(transform.position + (Vector3)endPosition, 0.25f);
}
}