Cositas (~ ̄▽ ̄)~
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parent
db7b5af053
commit
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28 changed files with 4095 additions and 123 deletions
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@ -1,3 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@ -7,6 +8,9 @@ public class GhostController : MonoBehaviour {
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[SerializeField] float speed;
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[SerializeField] Transform player;
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[SerializeField, Range(0f, 20f)] float accelerationPower = 10;
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float _currentSpeed;
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Animator _anim;
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Rigidbody2D _rb2d;
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@ -16,11 +20,15 @@ public class GhostController : MonoBehaviour {
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_rb2d = GetComponent<Rigidbody2D>();
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}
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void Update() {
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_currentSpeed = speed * Mathf.Log(GameManager.instance.CurrentTime + accelerationPower, accelerationPower);
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}
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// Update is called once per frame
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void FixedUpdate() {
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if (_hasKilled) return;
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_rb2d.position = Vector2.MoveTowards(_rb2d.position, player.position, Time.deltaTime * speed);
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_rb2d.position = Vector2.MoveTowards(_rb2d.position, player.position, Time.deltaTime * _currentSpeed);
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}
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bool _hasKilled;
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@ -5,6 +5,7 @@ using GometGames.Tools;
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using MyBox;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Serialization;
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using Random = UnityEngine.Random;
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[System.Serializable]
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@ -28,12 +29,31 @@ public class GameManager : MonoBehaviour {
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OrbTypes _lastType = OrbTypes.None;
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public static GameManager instance;
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[Header("Clock")]
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[SerializeField] int time = 180;
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public float CurrentTime { private set; get; }
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[SerializeField] int doorTime = 30;
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[SerializeField] RectTransform clockPivot;
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// Start is called before the first frame update
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void Awake() {
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instance = this;
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}
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void Update() {
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CurrentTime += Time.deltaTime;
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float ratio = CurrentTime / time;
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clockPivot.rotation = Quaternion.Euler(0f, 0f, ratio * 360f - 180f);
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if (CurrentTime >= time - doorTime) {
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Debug.Log("DoorOpened");
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if (CurrentTime >= time) {
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Debug.Log("TimesUp");
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}
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}
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}
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public OrbTypes SelectRandomEffect() {
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OrbTypes selected;
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do {
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@ -62,6 +62,8 @@ public class PlayerController : MonoBehaviour {
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//vCam.m_Follow = _cameraTarget;
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_currentSpeed = speed;
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PlayerPrefs.SetInt("OrbsFound", 0);
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}
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void Update() {
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@ -133,6 +135,9 @@ public class PlayerController : MonoBehaviour {
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_anim.SetTrigger(Die);
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_dead = true;
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ScreenShake.Shake(20f, .5f);
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}else if (col.CompareTag("Orb")) {
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PlayerPrefs.SetInt("OrbsFound", PlayerPrefs.GetInt("OrbsFound", 0) + 1);
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Destroy(col.gameObject);
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}
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}
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38
Assets/Scripts/WinScreen.cs
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38
Assets/Scripts/WinScreen.cs
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@ -0,0 +1,38 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using MyBox;
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using SimpleTools.DialogueSystem;
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using UnityEngine;
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using UnityEngine.UI;
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public class WinScreen : MonoBehaviour {
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[SerializeField] GameObject[] orbs;
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[SerializeField] Dialogue dialogue;
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[SerializeField] float fadeDuration;
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[SerializeField] Image occluder;
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// Start is called before the first frame update
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void Awake(){
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for (int i = 0; i < orbs.Length; i++) orbs[i].SetActive(i + 1 <= PlayerPrefs.GetInt("OrbsFound"));
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}
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// Start is called before the first frame update
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IEnumerator Start() {
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yield return new WaitForSeconds(fadeDuration);
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DialogueManager.instance.Dialogue(dialogue);
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}
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float _start;
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void Update() {
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float alpha = Mathf.Lerp(1, 0, (Time.time - _start) / fadeDuration);
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alpha = Mathf.Round(alpha * 5);
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alpha /= 5f;
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occluder.SetAlpha(alpha);
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}
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}
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11
Assets/Scripts/WinScreen.cs.meta
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11
Assets/Scripts/WinScreen.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 0151a2af4d893914493dceeb1219a70e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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