TRORB/Assets/Scripts/Player/PlayerController.cs
2023-03-01 17:14:24 +01:00

158 lines
4.8 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Cinemachine;
using MyBox;
using SimpleTools.Cinemachine;
using UnityEngine;
using UnityEngine.Serialization;
public class PlayerController : MonoBehaviour {
[Header("Stats")]
[SerializeField] float speed = 50f;
float _currentSpeed;
[SerializeField, Range(0f, 2f)] float acceleration = .1f;
[SerializeField, Range(0f, 2f)] float airAcceleration = .1f;
[SerializeField, Range(0f, 2f)] float iceAcceleration = .1f;
[SerializeField, Range(0f, .5f)] float flipSmooth = .1f;
[SerializeField] float jumpForce = 10f;
[SerializeField, Range(0f, 1f)] float gradualJumpMultiplier = .5f;
[Space]
[SerializeField] LayerMask iceMask;
bool _onIce;
Vector2 _input;
float _xVelocity, _flipVelocity;
int _facingDirection = 1;
bool _cancelJump;
Rigidbody2D _rb2d;
[Header("Jump Management")]
[SerializeField] LayerMask groundMask;
[SerializeField, Range(0f, 1f)] float feetHeight;
[SerializeField, Range(0f, 2f)] float feetWidth;
[SerializeField] Transform feetPos;
bool _isGrounded;
[SerializeField, Range(0f, .5f)] float coyoteTime;
float _coyoteTime;
[SerializeField, Range(0f, .5f)] float jumpBuffer;
float _jumpBuffer;
[Header("Camera")]
[SerializeField, OverrideLabel("vCam")] CinemachineVirtualCamera vCam;
Transform _cameraTarget;
Animator _anim;
static readonly int Speed = Animator.StringToHash("Speed");
static readonly int Grounded = Animator.StringToHash("Grounded");
static readonly int Die = Animator.StringToHash("Die");
bool _dead;
void Awake() {
_rb2d = GetComponent<Rigidbody2D>();
_anim = GetComponent<Animator>();
_defaultGravity = _rb2d.gravityScale;
//_cameraTarget = new GameObject("Camera Target").transform;
//vCam.m_Follow = _cameraTarget;
_currentSpeed = speed;
PlayerPrefs.SetInt("OrbsFound", 0);
}
void Update() {
Vector3 localScale;
if (_dead) {
localScale = transform.localScale;
localScale = new Vector3(Mathf.SmoothDamp(localScale.x, _facingDirection, ref _flipVelocity, flipSmooth),
localScale.y, localScale.z);
transform.localScale = localScale;
return;
}
_input = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
_facingDirection = _input.x switch {
> 0f => _controlsDirection,
< 0f => -_controlsDirection,
_ => _facingDirection
};
localScale = transform.localScale;
localScale = new Vector3(Mathf.SmoothDamp(localScale.x, _facingDirection, ref _flipVelocity, flipSmooth),
localScale.y, localScale.z);
transform.localScale = localScale;
_isGrounded = Physics2D.OverlapBox(feetPos.position, new Vector2(feetWidth, feetHeight), 0f, groundMask);
_onIce = Physics2D.OverlapBox(feetPos.position, new Vector2(feetWidth, feetHeight), 0f, iceMask);
_anim.SetBool(Grounded, _isGrounded);
if (_isGrounded && _rb2d.velocity.y <= 0f) _coyoteTime = coyoteTime;
if (Input.GetKeyDown(KeyCode.Space)) _jumpBuffer = jumpBuffer;
if (Input.GetKeyUp(KeyCode.Space)) _cancelJump = true;
_jumpBuffer -= Time.deltaTime;
_coyoteTime -= Time.deltaTime;
}
void FixedUpdate() {
if (_dead) return;
if (_onIce) {
_rb2d.velocity = new Vector2(Mathf.SmoothDamp(_rb2d.velocity.x, _input.x * _currentSpeed * _controlsDirection, ref _xVelocity, iceAcceleration), _rb2d.velocity.y);
}else if (_isGrounded) {
_rb2d.velocity = new Vector2(Mathf.SmoothDamp(_rb2d.velocity.x, _input.x * _currentSpeed * _controlsDirection, ref _xVelocity, acceleration), _rb2d.velocity.y);
} else {
_rb2d.velocity = new Vector2(Mathf.SmoothDamp(_rb2d.velocity.x, _input.x * _currentSpeed * _controlsDirection, ref _xVelocity, airAcceleration), _rb2d.velocity.y);
}
_anim.SetFloat(Speed, Mathf.Abs(_rb2d.velocity.x));
if (_coyoteTime > 0f && _jumpBuffer > 0f) {
_rb2d.velocity = new Vector2(_rb2d.velocity.x, 0f);
_rb2d.AddForce(Vector2.up * jumpForce, ForceMode2D.Impulse);
_coyoteTime = _jumpBuffer = 0f;
}
if (_cancelJump) {
if(_rb2d.velocity.y > 0f) _rb2d.velocity = new Vector2(_rb2d.velocity.x, _rb2d.velocity.y * gradualJumpMultiplier);
_cancelJump = false;
}
}
void OnDrawGizmosSelected() {
Gizmos.color = Color.red;
if (feetPos) Gizmos.DrawWireCube(feetPos.position, new Vector3(feetWidth, feetHeight));
}
void OnTriggerEnter2D(Collider2D col) {
if (col.CompareTag("Ghost")) {
col.GetComponent<GhostController>().Kill();
_anim.SetTrigger(Die);
_dead = true;
ScreenShake.Shake(20f, .5f);
}else if (col.CompareTag("Orb")) {
PlayerPrefs.SetInt("OrbsFound", PlayerPrefs.GetInt("OrbsFound", 0) + 1);
Destroy(col.gameObject);
}
}
#region OrbEffects
int _controlsDirection = 1;
public void InvertControls(bool inverted) {
_controlsDirection = inverted ? -1 : 1;
}
float _defaultGravity;
public void ChangeGravity(float gravity) {
_rb2d.gravityScale = gravity;
}
public void ResetGravity() {
_rb2d.gravityScale = _defaultGravity;
}
#endregion
}