Demasiadas cosas

This commit is contained in:
Gerard Gascón 2023-03-02 01:21:53 +01:00
parent 55b18c6def
commit 3d9aad6211
81 changed files with 7438 additions and 890 deletions

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using System;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEditor.AnimatedValues;
using UnityEngine;
using UnityEngine.SceneManagement;
// Staggart Creations http://staggart.xyz
// Copyright protected under Unity asset store EULA
public sealed class ScreenshotUtility : EditorWindow
{
private static bool captureScene = false;
private static bool captureGame = true;
private Camera sourceCamera;
private List<Camera> cameras = new List<Camera>();
private string[] cameraNames;
private int cameraID;
private int ssWidth = 1920;
private int ssHeight = 1080;
private bool transparency;
private static readonly string[] resolutionList = new string[] { "720p", "1080p", "1140p", "4K", "8K", "Custom..." };
private AnimBool captureNotification;
private static bool UseNativeCapture
{
get { return EditorPrefs.GetBool(PlayerSettings.productName + "_SRCSHOT_UseNativeCapture", false); }
set { EditorPrefs.SetBool(PlayerSettings.productName + "_SRCSHOT_UseNativeCapture", value); }
}
private static int Resolution
{
get { return EditorPrefs.GetInt(PlayerSettings.productName + "_SRCSHOT_RESOLUTION", 1); }
set { EditorPrefs.SetInt(PlayerSettings.productName + "_SRCSHOT_RESOLUTION", value); }
}
private static string[] aspectList = new string[] { "16:9", "21:9", "32:9" };
private static int AspectRatio
{
get { return EditorPrefs.GetInt(PlayerSettings.productName + "_SRCSHOT_ASPECT", 0); }
set { EditorPrefs.SetInt(PlayerSettings.productName + "_SRCSHOT_ASPECT", value); }
}
private static bool OpenAfterCapture
{
get { return EditorPrefs.GetBool(PlayerSettings.productName + "_SRCSHOT_OpenAfterCapture", true); }
set { EditorPrefs.SetBool(PlayerSettings.productName + "_SRCSHOT_OpenAfterCapture", value); }
}
private static string SavePath
{
get { return EditorPrefs.GetString(PlayerSettings.productName + "_SRCSHOT_DIR", Application.dataPath.Replace("Assets", "Screenshots/")); }
set { EditorPrefs.SetString(PlayerSettings.productName + "_SRCSHOT_DIR", value); }
}
private static string FileNameFormat
{
get { return EditorPrefs.GetString(PlayerSettings.productName + "_SRCSHOT_FileNameFormat", "{S}_{R}_{D}_{T}"); }
set { EditorPrefs.SetString(PlayerSettings.productName + "_SRCSHOT_FileNameFormat", value); }
}
private static string[] DateFormats = new string[] { "MM-dd-yyyy", "dd-MM-yyyy", "yyyy-MM-dd" };
private static int DateFormat
{
get { return EditorPrefs.GetInt(PlayerSettings.productName + "_SRCSHOT_DateFormat", 1); }
set { EditorPrefs.SetInt(PlayerSettings.productName + "_SRCSHOT_DateFormat", value); }
}
private static string[] TimeFormats = new string[] { "24 Hour", "AM-PM" };
private static int TimeFormat
{
get { return EditorPrefs.GetInt(PlayerSettings.productName + "_SRCSHOT_TimeFormat", 0); }
set { EditorPrefs.SetInt(PlayerSettings.productName + "_SRCSHOT_TimeFormat", value); }
}
private static bool OutputPNG
{
get { return EditorPrefs.GetBool(PlayerSettings.productName + "_SRCSHOT_CMPRS", false); }
set { EditorPrefs.SetBool(PlayerSettings.productName + "_SRCSHOT_CMPRS", value); }
}
private static bool ListenToPrintButton
{
get { return EditorPrefs.GetBool(PlayerSettings.productName + "_SRCSHOT_PRINT_BTN", false); }
set { EditorPrefs.SetBool(PlayerSettings.productName + "_SRCSHOT_PRINT_BTN", value); }
}
GUIStyle pathField;
// Check if folder exists, otherwise create it
private static string CheckFolderValidity(string targetFolder)
{
//Create folder if it doesn't exist
if (!Directory.Exists(targetFolder))
{
Debug.Log("Directory <i>\"" + targetFolder + "\"</i> didn't exist and was created...");
Directory.CreateDirectory(targetFolder);
AssetDatabase.Refresh();
}
return targetFolder;
}
private static string GetSceneName()
{
string name;
//Screenshot name prefix
if (SceneManager.sceneCount > 0)
name = SceneManager.GetActiveScene().name;
else
//If there are no scenes in the build, or scene is unsaved
name = PlayerSettings.productName;
if (name == string.Empty) name = "Screenshot";
return name;
}
public static string FormatFileName(int resIndex, string dateFormat)
{
string fileName = FileNameFormat.Replace("{S}", GetSceneName());
fileName = fileName.Replace("{P}", PlayerSettings.productName);
fileName = fileName.Replace("{R}", resolutionList[resIndex]);
fileName = fileName.Replace("{D}", System.DateTime.Now.ToString(dateFormat).Replace("-", "." ));
fileName = fileName.Replace("{T}", System.DateTime.Now.ToString(TimeFormat == 0 ? "HH-mm-ss" : "hh-mm-ss tt"));
fileName = fileName.Replace("{U}", System.DateTime.Now.Ticks.ToString());
return fileName;
}
[MenuItem("Tools/Screenshot")]
public static void Init()
{
//Show existing window instance. If one doesn't exist, make one.
EditorWindow ssWindow = EditorWindow.GetWindow(typeof(ScreenshotUtility), false);
//Options
ssWindow.autoRepaintOnSceneChange = true;
ssWindow.maxSize = new Vector2(250f, 260f);
ssWindow.minSize = ssWindow.maxSize;
ssWindow.titleContent.image = EditorGUIUtility.IconContent("Camera Gizmo").image;
ssWindow.titleContent.text = "Screenshot";
//Show
ssWindow.Show();
}
private void OnFocus()
{
RefreshCameras();
}
private void OnEnable()
{
RefreshCameras();
if (focusedWindow != null && focusedWindow.GetType() == typeof(SceneView))
{
captureScene = true;
captureGame = false;
}
else
{
captureGame = true;
captureScene = false;
}
captureNotification = new AnimBool(false);
captureNotification.speed = 3f;
captureNotification.valueChanged.AddListener(Repaint);
#if !UNITY_2019_1_OR_NEWER
SceneView.onSceneGUIDelegate += OnSceneGUI;
#else
SceneView.duringSceneGui += OnSceneGUI;
#endif
}
private void OnDisable()
{
#if !UNITY_2019_1_OR_NEWER
SceneView.onSceneGUIDelegate -= OnSceneGUI;
#else
SceneView.duringSceneGui -= OnSceneGUI;
#endif
}
private void OnSceneGUI(SceneView sceneView)
{
if (!ListenToPrintButton) return;
//Whenever print-screen button is pressed
if (Event.current.type == EventType.KeyUp && Event.current.keyCode == KeyCode.SysReq)
{
RenderScreenshot();
}
}
private void RefreshCameras()
{
Camera[] sceneCameras = GameObject.FindObjectsOfType<Camera>();
cameras.Clear();
foreach (Camera cam in sceneCameras)
{
//Exclude hidden special purpose cameras
if(cam.gameObject.hideFlags != HideFlags.None) continue;
//Try to exclude any off-screen cameras
if (cam.activeTexture != null && cam.hideFlags != HideFlags.None && !cam.enabled) continue;
cameras.Add(cam);
}
//Compose list of names
cameraNames = new string[cameras.Count];
for (int i = 0; i < cameraNames.Length; i++)
{
cameraNames[i] = cameras[i].name;
}
}
void SetResolution()
{
switch (Resolution)
{
case 0:
ssWidth = 1280;
ssHeight = 720;
break;
case 1:
ssWidth = 1920;
ssHeight = 1080;
break;
case 2:
ssWidth = 2560;
ssHeight = 1440;
break;
case 3:
ssWidth = 3840;
ssHeight = 2160;
break;
case 4:
ssWidth = 7680;
ssHeight = 4320;
break;
}
//21:9
if (AspectRatio == 1 && Resolution != resolutionList.Length - 1) ssWidth = Mathf.RoundToInt(ssWidth * 1.3215f);
//32:9
if (AspectRatio == 2 && Resolution != resolutionList.Length - 1) ssWidth = Mathf.RoundToInt(ssWidth * 2f);
}
private string iconPrefix => EditorGUIUtility.isProSkin ? "d_" : "";
private readonly Color okColor = new Color(97f / 255f, 255f / 255f, 66f / 255f);
void OnGUI()
{
if (cameras.Count == 0)
{
EditorGUILayout.HelpBox("No active camera's in the scene", MessageType.Warning);
return;
}
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
{
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.LabelField("Source", EditorStyles.boldLabel);
GUILayout.FlexibleSpace();
if (GUILayout.Button(new GUIContent(EditorGUIUtility.IconContent(iconPrefix + "Settings").image, "Edit settings"), EditorStyles.miniButtonMid))
{
SettingsService.OpenUserPreferences("Preferences/Screenshot");
}
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
{
if (GUILayout.Toggle(captureScene, new GUIContent(" Scene", EditorGUIUtility.IconContent(iconPrefix + "unityeditor.sceneview.png").image), EditorStyles.miniButtonLeft))
{
captureScene = true;
captureGame = false;
}
if (GUILayout.Toggle(captureGame, new GUIContent(" Game", EditorGUIUtility.IconContent(iconPrefix + "unityeditor.gameview.png").image), EditorStyles.miniButtonRight))
{
captureGame = true;
captureScene = false;
}
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
if (cameras.Count > 1)
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Camera", GUILayout.MaxWidth(60f));
cameraID = EditorGUILayout.Popup(cameraID, cameraNames, GUILayout.MaxWidth(120f));
sourceCamera = cameras[cameraID];
EditorGUILayout.EndHorizontal();
}
else
{
sourceCamera = cameras[0];
}
}
EditorGUILayout.EndVertical();
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
{
if (!UseNativeCapture || captureScene)
{
EditorGUILayout.LabelField("Resolution (" + ssWidth + " x " + ssHeight + ")", EditorStyles.boldLabel);
EditorGUILayout.BeginHorizontal();
Resolution = EditorGUILayout.Popup(Resolution, resolutionList, GUILayout.MinWidth(75f), GUILayout.MaxWidth(75f));
//If not custom
if (Resolution != resolutionList.Length - 1)
{
AspectRatio = EditorGUILayout.Popup(AspectRatio, aspectList, GUILayout.MinWidth(75f), GUILayout.MaxWidth(50f));
}
else
{
EditorGUILayout.BeginHorizontal();
ssWidth = EditorGUILayout.IntField(ssWidth, GUILayout.MaxWidth(45f));
EditorGUILayout.LabelField("x", GUILayout.MaxWidth(15f));
ssHeight = EditorGUILayout.IntField(ssHeight, GUILayout.MaxWidth(45f));
EditorGUILayout.EndHorizontal();
}
EditorGUILayout.EndHorizontal();
//Update resolution
SetResolution();
}
else
{
EditorGUILayout.LabelField("Resolution is controlled in the game-view", EditorStyles.miniLabel);
}
}
EditorGUILayout.EndVertical();
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
{
GUILayout.Label("Output folder", EditorStyles.boldLabel);
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.TextField(SavePath, Styles.PathField);
if (SavePath == string.Empty) SavePath = Application.dataPath.Replace("Assets", "Screenshots/");
if (GUILayout.Button(new GUIContent("...", "Browse"), GUILayout.ExpandWidth(true)))
{
SavePath = EditorUtility.SaveFolderPanel("Screenshot destination folder", SavePath, Application.dataPath);
}
if (GUILayout.Button("Open", GUILayout.ExpandWidth(true)))
{
CheckFolderValidity(SavePath);
Application.OpenURL("file://" + SavePath);
}
}
EditorGUILayout.EndHorizontal();
}
EditorGUILayout.EndVertical();
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
{
EditorGUI.BeginDisabledGroup(SavePath == string.Empty);
{
using (new EditorGUILayout.HorizontalScope())
{
if (GUILayout.Button(new GUIContent("- Capture -"), GUILayout.ExpandHeight(false), GUILayout.Height(25f)))
{
//captureNotification.target = true;
RenderScreenshot();
}
}
}
if (!UseNativeCapture)
{
using (new EditorGUILayout.HorizontalScope(EditorStyles.textArea))
{
OutputPNG = GUILayout.Toggle(OutputPNG, "PNG", EditorStyles.miniButtonLeft, GUILayout.Width(50f), GUILayout.ExpandWidth(false));
OutputPNG = !GUILayout.Toggle(!OutputPNG, "JPG", EditorStyles.miniButtonRight, GUILayout.Width(50f), GUILayout.ExpandWidth(false));
OpenAfterCapture = EditorGUILayout.ToggleLeft("Auto open", OpenAfterCapture, GUILayout.MaxWidth(80f));
}
}
EditorGUI.EndDisabledGroup();
}
EditorGUILayout.EndVertical();
EditorGUILayout.LabelField(" - Staggart Creations - ", EditorStyles.centeredGreyMiniLabel);
if (EditorGUILayout.BeginFadeGroup(captureNotification.faded))
{
GUIStyle guiStyle = EditorStyles.label;
Color defaultTextColor = GUI.contentColor;
//Personal skin
if (EditorGUIUtility.isProSkin == false)
{
defaultTextColor = GUI.skin.customStyles[0].normal.textColor;
guiStyle = new GUIStyle();
GUI.skin.customStyles[0] = guiStyle;
}
//Set
if (EditorGUIUtility.isProSkin == false)
{
GUI.skin.customStyles[0].normal.textColor = okColor;
}
else
{
GUI.contentColor = okColor;
}
//Draw
EditorGUILayout.HelpBox(new GUIContent(" Screenshot saved", EditorGUIUtility.IconContent("d_FilterSelectedOnly").image), true);
//Restore
if (EditorGUIUtility.isProSkin == false)
{
GUI.skin.customStyles[0].normal.textColor = defaultTextColor;
}
else
{
GUI.contentColor = defaultTextColor;
}
}
EditorGUILayout.EndFadeGroup();
}
private static RenderTexture rt;
private static Texture2D screenShot;
public void RenderScreenshot()
{
if (!sourceCamera) return;
transparency = sourceCamera.clearFlags == CameraClearFlags.Depth;
var useRenderTexture = !UseNativeCapture || captureScene;
var forcePng = UseNativeCapture && !captureScene;
string filename = FormatFileName(Resolution, DateFormats[DateFormat]) + (forcePng || OutputPNG || transparency == true ? ".png" : ".jpg");
CheckFolderValidity(SavePath);
Vector3 originalPos = sourceCamera.transform.position;
Quaternion originalRot = sourceCamera.transform.rotation;
float originalFOV = sourceCamera.fieldOfView;
bool originalOrtho = sourceCamera.orthographic;
float originalOthoSize = sourceCamera.orthographicSize;
#if CINEMACHINE
Cinemachine.CinemachineBrain cBrain = sourceCamera.GetComponent<Cinemachine.CinemachineBrain>();
bool cBrainEnable = false;
if (cBrain) cBrainEnable = cBrain.enabled;
#endif
if (captureScene)
{
//Set focus to scene view
#if !UNITY_2018_2_OR_NEWER
EditorApplication.ExecuteMenuItem("Window/Scene");
#else
EditorApplication.ExecuteMenuItem("Window/General/Scene");
#endif
if (SceneView.lastActiveSceneView)
{
#if CINEMACHINE
if (cBrain && cBrainEnable) cBrain.enabled = false;
#endif
sourceCamera.fieldOfView = SceneView.lastActiveSceneView.camera.fieldOfView;
sourceCamera.orthographic = SceneView.lastActiveSceneView.camera.orthographic;
sourceCamera.orthographicSize = SceneView.lastActiveSceneView.camera.orthographicSize;
sourceCamera.transform.position = SceneView.lastActiveSceneView.camera.transform.position;
sourceCamera.transform.rotation = SceneView.lastActiveSceneView.camera.transform.rotation;
}
}
else
{
//Set focus to game view
#if !UNITY_2018_2_OR_NEWER
EditorApplication.ExecuteMenuItem("Window/Game");
#else
EditorApplication.ExecuteMenuItem("Window/General/Game");
#endif
}
string path = SavePath + "/" + filename;
if (useRenderTexture)
{
CaptureFromTargetTexture(path);
}
else
{
CaptureFromNativeFunction(path);
}
EditorUtility.DisplayProgressBar("Screenshot", "Saving file " + 3 + "/" + 3, 3f / 3f);
//Native capturing is Async, so file may or may not exist yet
if (OpenAfterCapture && useRenderTexture) Application.OpenURL(path);
//Restore
#if CINEMACHINE
if (cBrain && cBrainEnable) cBrain.enabled = true;
#endif
if (captureScene)
{
sourceCamera.orthographic = originalOrtho;
sourceCamera.orthographicSize = originalOthoSize;
sourceCamera.fieldOfView = originalFOV;
sourceCamera.transform.position = originalPos;
sourceCamera.transform.rotation = originalRot;
}
EditorUtility.ClearProgressBar();
ShowNotification();
}
private void CaptureFromTargetTexture(string path)
{
var hdr = sourceCamera.allowHDR && PlayerSettings.colorSpace == ColorSpace.Linear;
rt = new RenderTexture(ssWidth, ssHeight, 16, hdr ? RenderTextureFormat.DefaultHDR : RenderTextureFormat.Default, RenderTextureReadWrite.sRGB);
screenShot = new Texture2D(ssWidth, ssHeight, transparency ? TextureFormat.ARGB32 : TextureFormat.RGB24, false, false);
RenderTexture.active = rt;
sourceCamera.targetTexture = rt;
sourceCamera.Render();
EditorUtility.DisplayProgressBar("Screenshot", "Reading pixels " + 1 + "/" + 3, 1f / 3f);
screenShot.ReadPixels(new Rect(0, 0, ssWidth, ssHeight), 0, 0);
if (hdr)
{
//Conversion required from linear to sRGB
Color[] pixels = screenShot.GetPixels();
for (int p = 0; p < pixels.Length; p++)
{
pixels[p] = pixels[p].gamma;
}
screenShot.SetPixels(pixels);
screenShot.Apply();
}
sourceCamera.targetTexture = null;
RenderTexture.active = null;
DestroyImmediate(rt);
EditorUtility.DisplayProgressBar("Screenshot", "Encoding " + 2 + "/" + 3, 2f / 3f);
byte[] bytes = (OutputPNG || transparency) ? screenShot.EncodeToPNG() : screenShot.EncodeToJPG();
File.WriteAllBytes(path, bytes);
}
private void CaptureFromNativeFunction(string path)
{
sourceCamera.Render();
ScreenCapture.CaptureScreenshot(path, 1);
}
private float delayTime = 0f;
private void ShowNotification()
{
captureNotification.target = true;
//this.Repaint();
delayTime = (float)EditorApplication.timeSinceStartup + 1f;
EditorApplication.update += EditorUpdate;
}
private void EditorUpdate()
{
if (EditorApplication.timeSinceStartup >= delayTime)
{
EditorApplication.update -= EditorUpdate;
// this.Repaint();
captureNotification.target = false;
}
}
private class Styles
{
private static GUIStyle _PathField;
public static GUIStyle PathField
{
get
{
if (_PathField == null)
{
_PathField = new GUIStyle(GUI.skin.textField)
{
alignment = TextAnchor.MiddleRight,
stretchWidth = true
};
}
return _PathField;
}
}
}
[SettingsProvider]
public static SettingsProvider ScreenshotSettings()
{
var provider = new SettingsProvider("Preferences/Screenshot", SettingsScope.User)
{
label = "Screenshot",
guiHandler = (searchContent) =>
{
EditorGUILayout.LabelField("Capturing", EditorStyles.boldLabel);
UseNativeCapture = EditorGUILayout.ToggleLeft("Use native capturing", UseNativeCapture);
EditorGUILayout.HelpBox("When enabled, Unity's native screenshot functionality is used.\n\n" +
"This captures an image as it truly appears on the screen. Including UI and older style image effects.\n\n" +
"Only applies to the Game view. The screenshot will have the same aspect ratio and resolution as the Game view ", MessageType.Info);
EditorGUILayout.Space();
ListenToPrintButton = EditorGUILayout.ToggleLeft(new GUIContent("Listen for print-screen key press (Scene-view)", "If the window is open and the scene-view is active, capture a screenshot whenever the print-screen keyboard button is pressed"), ListenToPrintButton);
EditorGUILayout.Space();
EditorGUILayout.LabelField("File name", EditorStyles.boldLabel);
FileNameFormat = EditorGUILayout.TextField("File name format", FileNameFormat);
EditorGUILayout.HelpBox("{P} = Project name\n{S} = Scene name\n{R} = Resolution\n{D} = Date\n{T} = Time\n{U} = Unique number", MessageType.None);
EditorGUILayout.Space();
DateFormat = EditorGUILayout.Popup("Date format", DateFormat, DateFormats, GUILayout.MaxWidth(250f));
TimeFormat = EditorGUILayout.Popup("Time format", TimeFormat, TimeFormats, GUILayout.MaxWidth(250f));
EditorGUILayout.LabelField("Filename example: " + FormatFileName(1, DateFormats[DateFormat]), EditorStyles.miniLabel);
EditorGUILayout.Space();
},
keywords = new HashSet<string>(new[] { "Screenshot" })
};
return provider;
}
}

View file

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@ -0,0 +1,23 @@
{
"name": "sc.utilities.screenshot.editor",
"references": [
"GUID:4307f53044263cf4b835bd812fc161a4"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [
{
"name": "com.unity.cinemachine",
"expression": "2.3.0",
"define": "CINEMACHINE"
}
],
"noEngineReferences": false
}

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@ -0,0 +1,41 @@
1.0.4
Added:
- Option under preferences to use Unity's native screenshot capturing (game view only). This captures an exact image as it appears on screen (including UI)
* When enabled, resolution and aspect ratio option are hidden. This must be set in the game view itself.
Changed:
- Cameras whose GameObject is hidden will no longer appear in the camera list
- If multiple cameras exist, the main camera will automatically be selected when first opening the window
1.0.3
Added:
- Package description and assembly definition, allowing the tool to be used as a package
Changed:
- Capturing now takes into account if HDR is used, allowing Bloom effects to also be captured
- Cinemachine is now automatically taken into account, if installed through the Package Manager
Fixed:
- Screenshot only showing the skybox in some specific cases
1.0.2
Added:
- Dropdown for aspect ratio (16:9/21:9/32:9)
- Preference menu options:
* Allow the "Print-screen" keyboard button for capturing
* Use 24 Hour or AM/PM timestamps
Changed:
- If the camera has clear flags set to "Depth Only", transparency is kept in the screenshot (requires post-processing to be disabled)
1.0.1
Added:
- "Open Settings" shortcut to window's context menu.
Fixed:
- Issue where target folder was not respected, and screenshots were saved in the project folder.
- Error about missing icon in Unity 2020.1+

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@ -0,0 +1,16 @@
{
"name": "sc.utilities.screenshot",
"description": "Editor screenshot tool",
"version": "1.0.4",
"unity": "2019.3",
"unityRelease": "0f1",
"displayName": "Screenshot Utility",
"author": {
"name": "Staggart Creations",
"email": "contact@staggart.xyz",
"url": "http://staggart.xyz/"
},
"keywords": [
"screenshot"
]
}

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@ -0,0 +1,12 @@
Go to Tools->Screenshot to open the window.
Preferences:
--------------------
Go to Edit->Preferences->Screenshot tab. This can also be through the gear button at the top-right.
It's recommend to check this out, as an important option is presented!
Notes:
-----------------------
• Settings are saved in the operating system's registry, on a per-project basis.
• The "Print-screen button" option only takes effect if the window is open and the scene-view has focus

View file

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View file

@ -3,6 +3,7 @@ using System.Collections;
using System.Collections.Generic;
using MyBox;
using SimpleTools.DialogueSystem;
using SimpleTools.SceneManagement;
using UnityEngine;
using UnityEngine.UI;
@ -30,6 +31,7 @@ public class Cutscene : MonoBehaviour {
_start = Time.time;
yield return new WaitForSeconds(fadeDuration);
}
Loader.Load(2);
}
float _start;

View file

@ -1,8 +1,10 @@
using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using GometGames.Tools;
using MyBox;
using SimpleTools.AudioManager;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Serialization;
@ -36,24 +38,51 @@ public class GameManager : MonoBehaviour {
[SerializeField] int doorTime = 30;
[SerializeField] RectTransform clockPivot;
bool _doorOpened, _dead;
[SerializeField] UnityEvent doorOpenEvent;
[SerializeField] UnityEvent timeEndEvent;
// Start is called before the first frame update
void Awake() {
instance = this;
}
void Start() {
AudioManager.instance.FadeIn("Viento", 1f);
}
void Update() {
if (_stopped) return;
CurrentTime += Time.deltaTime;
float ratio = CurrentTime / time;
clockPivot.rotation = Quaternion.Euler(0f, 0f, ratio * 360f - 180f);
if (CurrentTime >= time - doorTime) {
Debug.Log("DoorOpened");
if (CurrentTime >= time) {
Debug.Log("TimesUp");
if (!_doorOpened) {
_doorOpened = true;
AudioManager.instance.Play("Puerta");
AudioManager.instance.FadeOut("Puerta", 1f);
doorOpenEvent.Invoke();
}
if (CurrentTime >= time && !_dead) {
_dead = true;
timeEndEvent.Invoke();
}
}
}
[SerializeField] CanvasGroup group;
[SerializeField] CanvasController controller;
bool _stopped;
public void DisableManager() {
group.DOFade(0, 1f);
controller.AbortCoroutine();
group.interactable = false;
_stopped = true;
}
public OrbTypes SelectRandomEffect() {
OrbTypes selected;
do {
@ -64,13 +93,6 @@ public class GameManager : MonoBehaviour {
return selected;
}
[Space, SerializeField] OrbTypes forceEventChangeType = OrbTypes.None;
[ButtonMethod]
void ForceEventChange() {
if (!Application.isPlaying) return;
ChangeEventCall(forceEventChangeType);
}
void ChangeEventCall(OrbTypes type) {
if(currentType != OrbTypes.None) orbEndEffects[currentType].Invoke();
_lastType = currentType;

View file

@ -2,10 +2,14 @@ using System;
using System.Collections;
using System.Collections.Generic;
using Cinemachine;
using DG.Tweening;
using MyBox;
using SimpleTools.AudioManager;
using SimpleTools.Cinemachine;
using SimpleTools.SceneManagement;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
public class PlayerController : MonoBehaviour {
@ -66,6 +70,15 @@ public class PlayerController : MonoBehaviour {
PlayerPrefs.SetInt("OrbsFound", 0);
}
Coroutine _stepsRoutine;
IEnumerator Steps() {
while (true) {
yield return new WaitForSeconds(.25f);
AudioManager.instance.PlayOneShot("Pasos");
}
}
void Update() {
Vector3 localScale;
if (_dead) {
@ -93,6 +106,21 @@ public class PlayerController : MonoBehaviour {
_anim.SetBool(Grounded, _isGrounded);
if (_isGrounded && _rb2d.velocity.y <= 0f) _coyoteTime = coyoteTime;
if (_isGrounded) {
switch (Mathf.Abs(_input.x)) {
case > 0f when _stepsRoutine == null:
_stepsRoutine = StartCoroutine(Steps());
break;
case 0f when _stepsRoutine != null:
StopCoroutine(_stepsRoutine);
_stepsRoutine = null;
break;
}
}else if (_stepsRoutine != null) {
StopCoroutine(_stepsRoutine);
_stepsRoutine = null;
}
if (Input.GetKeyDown(KeyCode.Space)) _jumpBuffer = jumpBuffer;
if (Input.GetKeyUp(KeyCode.Space)) _cancelJump = true;
@ -115,6 +143,7 @@ public class PlayerController : MonoBehaviour {
if (_coyoteTime > 0f && _jumpBuffer > 0f) {
_rb2d.velocity = new Vector2(_rb2d.velocity.x, 0f);
_rb2d.AddForce(Vector2.up * jumpForce, ForceMode2D.Impulse);
AudioManager.instance.PlayOneShot("Jump");
_coyoteTime = _jumpBuffer = 0f;
}
@ -131,16 +160,45 @@ public class PlayerController : MonoBehaviour {
void OnTriggerEnter2D(Collider2D col) {
if (col.CompareTag("Ghost")) {
col.GetComponent<GhostController>().Kill();
_anim.SetTrigger(Die);
_dead = true;
ScreenShake.Shake(20f, .5f);
Kill(col.GetComponent<GhostController>());
}else if (col.CompareTag("Orb")) {
AudioManager.instance.PlayOneShot("Orbe");
PlayerPrefs.SetInt("OrbsFound", PlayerPrefs.GetInt("OrbsFound", 0) + 1);
Destroy(col.gameObject);
}else if (col.CompareTag("Door")) {
StartCoroutine(Win(FindObjectOfType<GhostController>()));
}
}
bool _won;
[SerializeField] Image fadeImage;
IEnumerator Win(GhostController ghost) {
if (_dead || _won) yield break;
_won = true;
ghost.Kill();
if(_stepsRoutine != null) StopCoroutine(_stepsRoutine);
fadeImage.DOFade(1, 1f);
yield return new WaitForSeconds(1f);
AudioManager.instance.FadeOut("Viento", 1f);
Loader.Load(3);
}
[SerializeField] CanvasGroup group;
public void Kill(GhostController ghost) {
if (_dead || _won) return;
AudioManager.instance.PlayOneShot("Congela");
ghost.Kill();
if(_stepsRoutine != null) StopCoroutine(_stepsRoutine);
group.DOFade(1, 1f);
group.interactable = true;
GameManager.instance.DisableManager();
_anim.SetTrigger(Die);
_dead = true;
ScreenShake.Shake(20f, .5f);
}
#region OrbEffects
int _controlsDirection = 1;
public void InvertControls(bool inverted) {

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@ -0,0 +1,13 @@
using System.Collections;
using System.Collections.Generic;
using SimpleTools.AudioManager;
using SimpleTools.SceneManagement;
using UnityEngine;
public class SceneLoad : MonoBehaviour{
public void LoadScene(int sceneIndex) {
AudioManager.instance.FadeOut("Viento", 1f);
Loader.Load(sceneIndex);
}
}

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@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using SimpleTools.AudioManager;
using SimpleTools.Cinemachine;
using UnityEngine;
@ -46,6 +47,7 @@ public class Thunder : MonoBehaviour{
private void LightningStrike(){
//ScreenshakeHandler.AddScreenShake(5, 5, 0.5f);
ScreenShake.Shake(15, .5f);
AudioManager.instance.PlayOneShot($"Trueno{Random.Range(1, 4)}");
//thunderSound.pitch = Random.Range(0.5f, 1f);
//thunderSound.Play();

View file

@ -26,10 +26,14 @@ public class CanvasController : MonoBehaviour {
}
bool _abort;
public void AbortCoroutine() => _abort = true;
IEnumerator Countdown() {
for (int i = 0; i < 10; ++i) {
orb.sprite = orbCountdown[i];
yield return new WaitForSeconds(1f);
if (_abort) yield break;
}
_effectImage.sprite = effectSprites[(int)GameManager.instance.SelectRandomEffect() - 1];

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