TRORB/Assets/Scripts/UI/CanvasController.cs
2023-03-02 01:21:53 +01:00

43 lines
979 B
C#

using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using MyBox;
using UnityEngine;
using UnityEngine.UI;
public class CanvasController : MonoBehaviour {
[SerializeField] Sprite[] orbCountdown;
[SerializeField] Image orb;
[SerializeField] DOTweenAnimation effectTween;
Image _effectImage;
[SerializeField] Sprite[] effectSprites;
// Start is called before the first frame update
[ButtonMethod]
void Start() {
_effectImage = effectTween.GetComponent<Image>();
StartCoroutine(Countdown());
}
// Update is called once per frame
void Update(){
}
bool _abort;
public void AbortCoroutine() => _abort = true;
IEnumerator Countdown() {
for (int i = 0; i < 10; ++i) {
orb.sprite = orbCountdown[i];
yield return new WaitForSeconds(1f);
if (_abort) yield break;
}
_effectImage.sprite = effectSprites[(int)GameManager.instance.SelectRandomEffect() - 1];
effectTween.DORestart();
StartCoroutine(Countdown());
}
}