SimpleTools/Tools/SceneManager/Loader.cs
Geri a29bc6aba4
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Some first day fug fixes.
2021-01-09 01:57:59 +01:00

69 lines
2.2 KiB
C#

using System;
using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;
public static class Loader{
class LoadingMonoBehaviour : MonoBehaviour { }
static Action onLoaderCallback;
static AsyncOperation loadingAsyncOperation;
/// <summary>Load a scene with a loading scene
/// <para>It requires a scene called "Loading" where the loading screen is located.</para>
/// </summary>
public static void Load(int scene){
onLoaderCallback = () => {
GameObject loadingGameObject = new GameObject("LoadingGameObject");
loadingGameObject.AddComponent<LoadingMonoBehaviour>().StartCoroutine(LoadSceneAsync(scene));
};
SceneManager.LoadScene("Loading");
}
/// <summary>Load a scene with a loading scene
/// <para>It requires a scene called "Loading" where the loading screen is located.</para>
/// </summary>
public static void Load(string scene){
onLoaderCallback = () => {
GameObject loadingGameObject = new GameObject("LoadingGameObject");
loadingGameObject.AddComponent<LoadingMonoBehaviour>().StartCoroutine(LoadSceneAsync(scene));
};
SceneManager.LoadScene("Loading");
}
static IEnumerator LoadSceneAsync(int scene){
yield return null;
loadingAsyncOperation = SceneManager.LoadSceneAsync(scene);
while (!loadingAsyncOperation.isDone){
yield return null;
}
}
static IEnumerator LoadSceneAsync(string scene){
yield return null;
loadingAsyncOperation = SceneManager.LoadSceneAsync(scene);
while (!loadingAsyncOperation.isDone){
yield return null;
}
}
/// <summary>Returns the loading progress
/// </summary>
public static float GetLoadingProgress(){
if(loadingAsyncOperation != null){
return loadingAsyncOperation.progress;
}else{
return 0f;
}
}
public static void LoaderCallback(){
if(onLoaderCallback != null){
onLoaderCallback();
onLoaderCallback = null;
}
}
}