using System;
using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;
public static class Loader{
class LoadingMonoBehaviour : MonoBehaviour { }
static Action onLoaderCallback;
static AsyncOperation loadingAsyncOperation;
/// Load a scene with a loading scene
/// It requires a scene called "Loading" where the loading screen is located.
///
public static void Load(int scene){
onLoaderCallback = () => {
GameObject loadingGameObject = new GameObject("LoadingGameObject");
loadingGameObject.AddComponent().StartCoroutine(LoadSceneAsync(scene));
};
SceneManager.LoadScene("Loading");
}
/// Load a scene with a loading scene
/// It requires a scene called "Loading" where the loading screen is located.
///
public static void Load(string scene){
onLoaderCallback = () => {
GameObject loadingGameObject = new GameObject("LoadingGameObject");
loadingGameObject.AddComponent().StartCoroutine(LoadSceneAsync(scene));
};
SceneManager.LoadScene("Loading");
}
static IEnumerator LoadSceneAsync(int scene){
yield return null;
loadingAsyncOperation = SceneManager.LoadSceneAsync(scene);
while (!loadingAsyncOperation.isDone){
yield return null;
}
}
static IEnumerator LoadSceneAsync(string scene){
yield return null;
loadingAsyncOperation = SceneManager.LoadSceneAsync(scene);
while (!loadingAsyncOperation.isDone){
yield return null;
}
}
/// Returns the loading progress
///
public static float GetLoadingProgress(){
if(loadingAsyncOperation != null){
return loadingAsyncOperation.progress;
}else{
return 0f;
}
}
public static void LoaderCallback(){
if(onLoaderCallback != null){
onLoaderCallback();
onLoaderCallback = null;
}
}
}