Roses/Packages/AppWindowUtility/Runtime/InitializeOnLoad.cs
2024-04-15 01:24:13 +02:00

24 lines
434 B
C#

using UnityEngine;
namespace SatorImaging.AppWindowUtility
{
static class InitializeOnLoad
{
#if UNITY_EDITOR
//[UnityEditor.InitializeOnLoadMethod]
#endif
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
static void Install()
{
#if UNITY_STANDALONE_WIN
AppWindowUtility.platform = new Windows();
#endif
}
}//class
}//namespace