using UnityEngine; namespace SatorImaging.AppWindowUtility { static class InitializeOnLoad { #if UNITY_EDITOR //[UnityEditor.InitializeOnLoadMethod] #endif [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)] static void Install() { #if UNITY_STANDALONE_WIN AppWindowUtility.platform = new Windows(); #endif } }//class }//namespace