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Binary file not shown.
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SceneRoots:
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m_ObjectHideFlags: 0
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|
@ -7,13 +7,13 @@ namespace FramedAnimator {
|
|||
public class Animator : MonoBehaviour {
|
||||
[SerializeField] private new Animation animation;
|
||||
public string CurrentAnimation => animation.name;
|
||||
private SpriteRenderer _renderer;
|
||||
public SpriteRenderer Renderer { get; private set; }
|
||||
|
||||
public event Action<string> OnAnimationEnd;
|
||||
private AnimatorModel _model;
|
||||
|
||||
private void Awake() {
|
||||
_renderer = GetComponent<SpriteRenderer>();
|
||||
Renderer = GetComponent<SpriteRenderer>();
|
||||
if(animation)
|
||||
_model = new AnimatorModel(animation.FrameRate, animation.FrameCount);
|
||||
}
|
||||
|
@ -30,7 +30,7 @@ namespace FramedAnimator {
|
|||
|
||||
private void UpdateAnimationFrame() {
|
||||
_model.UpdateAnimationFrame(Time.deltaTime);
|
||||
_renderer.sprite = animation.GetFrame(_model.RenderingFrame);
|
||||
Renderer.sprite = animation.GetFrame(_model.RenderingFrame);
|
||||
}
|
||||
|
||||
private void TryCallAnimationEnd() {
|
||||
|
@ -41,7 +41,7 @@ namespace FramedAnimator {
|
|||
public void ChangeAnimation(Animation anim) {
|
||||
_model = new AnimatorModel(anim.FrameRate, anim.FrameCount);
|
||||
animation = anim;
|
||||
_renderer.sprite = animation.GetFrame(0);
|
||||
Renderer.sprite = animation.GetFrame(0);
|
||||
}
|
||||
|
||||
public void PlayUntil(float fraction) {
|
||||
|
|
|
@ -10,6 +10,8 @@ namespace View {
|
|||
[SerializeField] private GameObject rose;
|
||||
|
||||
public void SpawnRose() {
|
||||
SpawnInitialRose();
|
||||
return;
|
||||
Vector2 spawnPos = new(
|
||||
spawnerRegion.position.x + Random.Range(-spawnerRegion.size.x / 2f, spawnerRegion.size.x / 2f),
|
||||
spawnerRegion.position.y + Random.Range(-spawnerRegion.size.y / 2f, spawnerRegion.size.y / 2f)
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Domain;
|
||||
using FMODUnity;
|
||||
using Presenter;
|
||||
|
@ -11,6 +12,7 @@ namespace View.Scene {
|
|||
[SerializeField] private Animator animator;
|
||||
[SerializeField] private Animation growAnimation;
|
||||
[SerializeField] private Animation endAnimation;
|
||||
[SerializeField] private Animation startAnimation;
|
||||
|
||||
[SerializeField] private EventReference growEvent;
|
||||
[SerializeField] private EventReference gloomEvent;
|
||||
|
@ -19,10 +21,14 @@ namespace View.Scene {
|
|||
private SpawnRose _spawnRose;
|
||||
private bool _firstUpdate = true;
|
||||
|
||||
public bool Growing { private set; get; }
|
||||
|
||||
private void Start() {
|
||||
_score = FindObjectOfType<Dependencies>().Score;
|
||||
_spawnRose = FindObjectOfType<Dependencies>().Spawner;
|
||||
|
||||
animator.PlayUntil(1f);
|
||||
|
||||
animator.OnAnimationEnd += AnimationEnded;
|
||||
}
|
||||
|
||||
|
@ -36,24 +42,39 @@ namespace View.Scene {
|
|||
|
||||
if (animationName == "Rosa_End") {
|
||||
_spawnRose.Execute();
|
||||
StartCoroutine(RestartCycle());
|
||||
}
|
||||
|
||||
if (animationName == "Rosa_Start") {
|
||||
Growing = true;
|
||||
animator.ChangeAnimation(growAnimation);
|
||||
animator.PlayUntil(_score.GrowPercentage);
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator RestartCycle() {
|
||||
animator.Renderer.enabled = false;
|
||||
yield return new WaitForSeconds(2f);
|
||||
animator.Renderer.enabled = true;
|
||||
animator.ChangeAnimation(startAnimation);
|
||||
animator.PlayUntil(1f);
|
||||
}
|
||||
|
||||
public void GrowStep() {
|
||||
if (animator.CurrentAnimation == "Rosa_Grow") {
|
||||
animator.PlayUntil(IsLastGrowState(_score.Value, _score.GrowPercentage) ? 1f : _score.GrowPercentage);
|
||||
if (IsLastGrowState())
|
||||
Growing = false;
|
||||
animator.PlayUntil(IsLastGrowState() ? 1f : _score.GrowPercentage);
|
||||
if (_score.GrowPercentage < 1f && !_firstUpdate)
|
||||
RuntimeManager.PlayOneShot(growEvent);
|
||||
}
|
||||
_firstUpdate = false;
|
||||
}
|
||||
|
||||
private bool IsLastGrowState(int score, float growPercentage) {
|
||||
if (growPercentage != 0)
|
||||
public bool IsLastGrowState() {
|
||||
if (_score.GrowPercentage != 0)
|
||||
return false;
|
||||
bool isLastFrame = score % (_score.GrowIterations * _score.SpawnRate) == 0;
|
||||
bool isLastFrame = _score.Value % (_score.GrowIterations * _score.SpawnRate) == 0;
|
||||
if (!isLastFrame)
|
||||
return false;
|
||||
if (_firstUpdate)
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using Domain;
|
||||
using Pooling;
|
||||
using Presenter;
|
||||
using UnityEngine;
|
||||
|
@ -7,25 +8,39 @@ using Random = UnityEngine.Random;
|
|||
namespace View.Scene {
|
||||
public class GrowParticlesSpawner : MonoBehaviour, IInputCallback {
|
||||
[SerializeField] private GrowParticle growParticle;
|
||||
[SerializeField] private Transform growParticlePositions;
|
||||
[SerializeField, Range(0, 180)] private float angleRange;
|
||||
[SerializeField] private Transform[] growParticlePositions;
|
||||
|
||||
[SerializeField] private GrowAnimation growAnimation;
|
||||
|
||||
private Score _score;
|
||||
|
||||
private void Awake() {
|
||||
growParticle.CreatePool();
|
||||
}
|
||||
|
||||
public void OnInputReceived() {
|
||||
float randomRotation = Random.Range(-angleRange / 2f, angleRange / 2f);
|
||||
growParticle.Spawn(growParticlePositions.position, Quaternion.Euler(0, 0, randomRotation));
|
||||
private void Start() {
|
||||
_score = FindObjectOfType<Dependencies>().Score;
|
||||
}
|
||||
|
||||
private void OnDrawGizmosSelected() {
|
||||
Gizmos.color = Color.red;
|
||||
float angle = angleRange / 2f + 90f;
|
||||
Vector3 lineOffset = new(Mathf.Cos(angle * Mathf.Deg2Rad), Mathf.Sin(angle * Mathf.Deg2Rad));
|
||||
Gizmos.DrawLine(growParticlePositions.position, growParticlePositions.position + lineOffset * 5f);
|
||||
lineOffset = new Vector3(-Mathf.Cos(angle * Mathf.Deg2Rad), Mathf.Sin(angle * Mathf.Deg2Rad));
|
||||
Gizmos.DrawLine(growParticlePositions.position, growParticlePositions.position + lineOffset * 5f);
|
||||
public void OnInputReceived() {
|
||||
float randomRotation = Random.Range(0, 360);
|
||||
if(growAnimation.Growing)
|
||||
growParticle.Spawn(GetGrowParticlePosition(), Quaternion.Euler(0, 0, randomRotation));
|
||||
}
|
||||
|
||||
private Vector3 GetGrowParticlePosition() {
|
||||
float iterationStep = 1f / _score.SpawnRate;
|
||||
bool isLastGrowStep = _score.Value % (_score.GrowIterations * _score.SpawnRate) == 0;
|
||||
|
||||
if(isLastGrowStep)
|
||||
return growParticlePositions[^1].position;
|
||||
|
||||
for (int i = 0; i < growParticlePositions.Length; i++) {
|
||||
if (_score.GrowPercentage < (i + 1) * iterationStep - .001f)
|
||||
return growParticlePositions[i].position;
|
||||
}
|
||||
|
||||
return growParticlePositions[^1].position;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -25,6 +25,10 @@ namespace View.UI {
|
|||
[SerializeField] private Toggle sfxToggle;
|
||||
[SerializeField] private Toggle alwaysOnTopToggle;
|
||||
|
||||
[Space]
|
||||
[SerializeField] private EventReference selectSound;
|
||||
[SerializeField] private EventReference deselectSound;
|
||||
|
||||
private Bus _musicBus;
|
||||
private Bus _sfxBus;
|
||||
|
||||
|
@ -41,13 +45,25 @@ namespace View.UI {
|
|||
}
|
||||
|
||||
private void AlwaysOnTopStateChange(bool state) {
|
||||
PlayToggleSound(state);
|
||||
AppWindowUtility.AlwaysOnTop = state;
|
||||
}
|
||||
|
||||
private void SFXStateChange(bool state) => _sfxBus.setMute(!state);
|
||||
private void MusicStateChange(bool state) => _musicBus.setMute(!state);
|
||||
private void SFXStateChange(bool state) {
|
||||
PlayToggleSound(state);
|
||||
_sfxBus.setMute(!state);
|
||||
}
|
||||
|
||||
private void MusicStateChange(bool state) {
|
||||
PlayToggleSound(state);
|
||||
_musicBus.setMute(!state);
|
||||
}
|
||||
|
||||
private void PlayToggleSound(bool state) => RuntimeManager.PlayOneShot(state ? selectSound : deselectSound);
|
||||
|
||||
private void OpenSettings() {
|
||||
PlayToggleSound(true);
|
||||
|
||||
mainUIGroup.interactable = mainUIGroup.blocksRaycasts = false;
|
||||
mainUIGroup.DOFade(0f, transitionDuration);
|
||||
|
||||
|
@ -56,6 +72,8 @@ namespace View.UI {
|
|||
}
|
||||
|
||||
private void CloseSettings() {
|
||||
PlayToggleSound(false);
|
||||
|
||||
settingsUIGroup.interactable = settingsUIGroup.blocksRaycasts = false;
|
||||
settingsUIGroup.DOFade(0f, transitionDuration);
|
||||
|
||||
|
|
BIN
Assets/Sprites/Particles/Grow/Grow_Particle_0004.png
(Stored with Git LFS)
Normal file
BIN
Assets/Sprites/Particles/Grow/Grow_Particle_0004.png
(Stored with Git LFS)
Normal file
Binary file not shown.
127
Assets/Sprites/Particles/Grow/Grow_Particle_0004.png.meta
Normal file
127
Assets/Sprites/Particles/Grow/Grow_Particle_0004.png.meta
Normal file
|
@ -0,0 +1,127 @@
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fileFormatVersion: 2
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guid: 1213f9a5e48d6394b882260b9b4dfbfd
|
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TextureImporter:
|
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internalIDToNameTable: []
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externalObjects: {}
|
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serializedVersion: 12
|
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