feat: added select/deselect sfx

This commit is contained in:
Gerard Gascón 2024-04-22 17:56:25 +02:00
parent 3f3e480c0a
commit a276096476
2 changed files with 34 additions and 2 deletions

View file

@ -611,6 +611,20 @@ MonoBehaviour:
musicToggle: {fileID: 557112855}
sfxToggle: {fileID: 1000034091}
alwaysOnTopToggle: {fileID: 2076377159}
selectSound:
Guid:
Data1: -1649360020
Data2: 1242044891
Data3: -1143008872
Data4: 1904821661
Path: event:/SFX_select
deselectSound:
Guid:
Data1: 927500576
Data2: 1297093792
Data3: -1073879417
Data4: 659817285
Path: event:/SFX_back
--- !u!1 &379057220
GameObject:
m_ObjectHideFlags: 0

View file

@ -25,6 +25,10 @@ namespace View.UI {
[SerializeField] private Toggle sfxToggle;
[SerializeField] private Toggle alwaysOnTopToggle;
[Space]
[SerializeField] private EventReference selectSound;
[SerializeField] private EventReference deselectSound;
private Bus _musicBus;
private Bus _sfxBus;
@ -41,13 +45,25 @@ namespace View.UI {
}
private void AlwaysOnTopStateChange(bool state) {
PlayToggleSound(state);
AppWindowUtility.AlwaysOnTop = state;
}
private void SFXStateChange(bool state) => _sfxBus.setMute(!state);
private void MusicStateChange(bool state) => _musicBus.setMute(!state);
private void SFXStateChange(bool state) {
PlayToggleSound(state);
_sfxBus.setMute(!state);
}
private void MusicStateChange(bool state) {
PlayToggleSound(state);
_musicBus.setMute(!state);
}
private void PlayToggleSound(bool state) => RuntimeManager.PlayOneShot(state ? selectSound : deselectSound);
private void OpenSettings() {
PlayToggleSound(true);
mainUIGroup.interactable = mainUIGroup.blocksRaycasts = false;
mainUIGroup.DOFade(0f, transitionDuration);
@ -56,6 +72,8 @@ namespace View.UI {
}
private void CloseSettings() {
PlayToggleSound(false);
settingsUIGroup.interactable = settingsUIGroup.blocksRaycasts = false;
settingsUIGroup.DOFade(0f, transitionDuration);