feat: spawned roses variation

This commit is contained in:
Gerard Gascón 2024-04-20 12:39:45 +02:00
parent 2cddb7a7b9
commit c24e9d11cf
8 changed files with 138 additions and 33 deletions

View file

@ -5,9 +5,13 @@ using Random = UnityEngine.Random;
namespace View.Scene {
public class GardenFlower : MonoBehaviour {
[SerializeField] private SpriteRenderer sprite;
[SerializeField] private Sprite[] randomSprites;
private static readonly int WindOffset = Shader.PropertyToID("_WindOffset");
private void Awake() {
sprite.sprite = randomSprites[Random.Range(0, randomSprites.Length)];
sprite.material.SetFloat(WindOffset, Random.Range(0f, 2f * Mathf.PI));
}
}