Roses/Assets/Scripts/View/Scene/GardenFlower.cs
2024-04-20 12:39:45 +02:00

18 lines
No EOL
500 B
C#

using System;
using UnityEngine;
using Random = UnityEngine.Random;
namespace View.Scene {
public class GardenFlower : MonoBehaviour {
[SerializeField] private SpriteRenderer sprite;
[SerializeField] private Sprite[] randomSprites;
private static readonly int WindOffset = Shader.PropertyToID("_WindOffset");
private void Awake() {
sprite.sprite = randomSprites[Random.Range(0, randomSprites.Length)];
sprite.material.SetFloat(WindOffset, Random.Range(0f, 2f * Mathf.PI));
}
}
}