feat: close game fade
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091f7686cd
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3 changed files with 40 additions and 2 deletions
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@ -10,6 +10,7 @@ namespace View {
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AppWindowUtility.AlwaysOnTop = true;
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AppWindowUtility.FrameVisibility = false;
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AppWindowUtility.Transparent = true;
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AppWindowUtility.SetWindowOpacity(0xFF);
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Vector2Int displaySize = new(Screen.currentResolution.width, Screen.currentResolution.height);
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const float aspect = 10f / 15f;
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@ -1,3 +1,9 @@
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using DG.Tweening;
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using DG.Tweening.Core;
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using DG.Tweening.Plugins.Options;
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using FMOD.Studio;
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using FMODUnity;
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using SatorImaging.AppWindowUtility;
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using UnityEngine;
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using UnityEngine.UI;
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@ -5,16 +11,47 @@ namespace View.UI {
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public class CloseButton : MonoBehaviour {
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private Button _button;
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#if !UNITY_EDITOR
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private float _volume = 1f;
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private float _opacity = 1f;
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private Bus _musicBus;
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private Bus _sfxBus;
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#endif
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private void Start() {
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_button = GetComponent<Button>();
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_button.onClick.AddListener(CloseClicked);
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#if !UNITY_EDITOR
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_musicBus = RuntimeManager.GetBus("bus:/Music");
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_sfxBus = RuntimeManager.GetBus("bus:/SFX");
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#endif
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}
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private void CloseClicked() {
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#if UNITY_EDITOR
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Debug.Log("Quit");
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#else
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DOTween.To(GetOpacity, SetOpacity, 0f, 1f).onComplete += Application.Quit;
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DOTween.To(GetVolume, SetVolume, 0f, 1f);
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#endif
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Application.Quit();
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}
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#if !UNITY_EDITOR
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private float GetVolume() => _volume;
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private void SetVolume(float volume) {
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_volume = volume;
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_musicBus.setVolume(volume);
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_sfxBus.setVolume(volume);
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}
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private float GetOpacity() => _opacity;
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private void SetOpacity(float opacity) {
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_opacity = opacity;
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byte op = (byte)(int)(opacity * 255);
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AppWindowUtility.SetWindowOpacity(op);
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}
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#endif
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}
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}
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