diff --git a/Assets/Plugins/FMOD/platforms/win/lib/x86_64/fmodstudioL.dll.meta b/Assets/Plugins/FMOD/platforms/win/lib/x86_64/fmodstudioL.dll.meta index 00fd7f3..43dcbfe 100644 --- a/Assets/Plugins/FMOD/platforms/win/lib/x86_64/fmodstudioL.dll.meta +++ b/Assets/Plugins/FMOD/platforms/win/lib/x86_64/fmodstudioL.dll.meta @@ -27,7 +27,7 @@ PluginImporter: - first: Standalone: Win64 second: - enabled: 1 + enabled: 0 settings: {} userData: assetBundleName: diff --git a/Assets/Scripts/View/DisplaySetup.cs b/Assets/Scripts/View/DisplaySetup.cs index bf80f6c..70aaa5f 100644 --- a/Assets/Scripts/View/DisplaySetup.cs +++ b/Assets/Scripts/View/DisplaySetup.cs @@ -10,6 +10,7 @@ namespace View { AppWindowUtility.AlwaysOnTop = true; AppWindowUtility.FrameVisibility = false; AppWindowUtility.Transparent = true; + AppWindowUtility.SetWindowOpacity(0xFF); Vector2Int displaySize = new(Screen.currentResolution.width, Screen.currentResolution.height); const float aspect = 10f / 15f; diff --git a/Assets/Scripts/View/UI/CloseButton.cs b/Assets/Scripts/View/UI/CloseButton.cs index ec1a08c..fc7b0ab 100644 --- a/Assets/Scripts/View/UI/CloseButton.cs +++ b/Assets/Scripts/View/UI/CloseButton.cs @@ -1,3 +1,9 @@ +using DG.Tweening; +using DG.Tweening.Core; +using DG.Tweening.Plugins.Options; +using FMOD.Studio; +using FMODUnity; +using SatorImaging.AppWindowUtility; using UnityEngine; using UnityEngine.UI; @@ -5,16 +11,47 @@ namespace View.UI { public class CloseButton : MonoBehaviour { private Button _button; +#if !UNITY_EDITOR + private float _volume = 1f; + private float _opacity = 1f; + private Bus _musicBus; + private Bus _sfxBus; +#endif + private void Start() { _button = GetComponent