feat: Open settings menu
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3 changed files with 2075 additions and 16 deletions
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39
Assets/Scripts/View/UI/SettingsMenu.cs
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39
Assets/Scripts/View/UI/SettingsMenu.cs
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using System;
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using DG.Tweening;
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using UnityEngine;
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using UnityEngine.UI;
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namespace View.UI {
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public class SettingsMenu : MonoBehaviour {
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[SerializeField] private CanvasGroup mainUIGroup;
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[SerializeField] private Button openSettingsButton;
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[Space]
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[SerializeField] private CanvasGroup settingsUIGroup;
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[SerializeField] private Button closeSettingsButton;
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[Space]
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[SerializeField] private float transitionDuration = .5f;
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private void Awake() {
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openSettingsButton.onClick.AddListener(OpenSettings);
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closeSettingsButton.onClick.AddListener(CloseSettings);
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}
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private void OpenSettings() {
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mainUIGroup.interactable = mainUIGroup.blocksRaycasts = false;
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mainUIGroup.DOFade(0f, transitionDuration);
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settingsUIGroup.interactable = settingsUIGroup.blocksRaycasts = true;
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settingsUIGroup.DOFade(1f, transitionDuration);
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}
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private void CloseSettings() {
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settingsUIGroup.interactable = settingsUIGroup.blocksRaycasts = false;
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settingsUIGroup.DOFade(0f, transitionDuration);
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mainUIGroup.interactable = mainUIGroup.blocksRaycasts = true;
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mainUIGroup.DOFade(1f, transitionDuration);
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}
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}
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}
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11
Assets/Scripts/View/UI/SettingsMenu.cs.meta
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Assets/Scripts/View/UI/SettingsMenu.cs.meta
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fileFormatVersion: 2
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guid: d1c76372f5da629419f4d08a00d835a8
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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