39 lines
No EOL
1.1 KiB
C#
39 lines
No EOL
1.1 KiB
C#
using System;
|
|
using DG.Tweening;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
namespace View.UI {
|
|
public class SettingsMenu : MonoBehaviour {
|
|
[SerializeField] private CanvasGroup mainUIGroup;
|
|
[SerializeField] private Button openSettingsButton;
|
|
|
|
[Space]
|
|
[SerializeField] private CanvasGroup settingsUIGroup;
|
|
[SerializeField] private Button closeSettingsButton;
|
|
|
|
[Space]
|
|
[SerializeField] private float transitionDuration = .5f;
|
|
|
|
private void Awake() {
|
|
openSettingsButton.onClick.AddListener(OpenSettings);
|
|
closeSettingsButton.onClick.AddListener(CloseSettings);
|
|
}
|
|
|
|
private void OpenSettings() {
|
|
mainUIGroup.interactable = mainUIGroup.blocksRaycasts = false;
|
|
mainUIGroup.DOFade(0f, transitionDuration);
|
|
|
|
settingsUIGroup.interactable = settingsUIGroup.blocksRaycasts = true;
|
|
settingsUIGroup.DOFade(1f, transitionDuration);
|
|
}
|
|
|
|
private void CloseSettings() {
|
|
settingsUIGroup.interactable = settingsUIGroup.blocksRaycasts = false;
|
|
settingsUIGroup.DOFade(0f, transitionDuration);
|
|
|
|
mainUIGroup.interactable = mainUIGroup.blocksRaycasts = true;
|
|
mainUIGroup.DOFade(1f, transitionDuration);
|
|
}
|
|
}
|
|
} |