feat: Open settings menu

This commit is contained in:
Gerard Gascón 2024-04-16 12:24:38 +02:00
parent 65af35e8d5
commit a8d3544de7
3 changed files with 2075 additions and 16 deletions

View file

@ -0,0 +1,39 @@
using System;
using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
namespace View.UI {
public class SettingsMenu : MonoBehaviour {
[SerializeField] private CanvasGroup mainUIGroup;
[SerializeField] private Button openSettingsButton;
[Space]
[SerializeField] private CanvasGroup settingsUIGroup;
[SerializeField] private Button closeSettingsButton;
[Space]
[SerializeField] private float transitionDuration = .5f;
private void Awake() {
openSettingsButton.onClick.AddListener(OpenSettings);
closeSettingsButton.onClick.AddListener(CloseSettings);
}
private void OpenSettings() {
mainUIGroup.interactable = mainUIGroup.blocksRaycasts = false;
mainUIGroup.DOFade(0f, transitionDuration);
settingsUIGroup.interactable = settingsUIGroup.blocksRaycasts = true;
settingsUIGroup.DOFade(1f, transitionDuration);
}
private void CloseSettings() {
settingsUIGroup.interactable = settingsUIGroup.blocksRaycasts = false;
settingsUIGroup.DOFade(0f, transitionDuration);
mainUIGroup.interactable = mainUIGroup.blocksRaycasts = true;
mainUIGroup.DOFade(1f, transitionDuration);
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d1c76372f5da629419f4d08a00d835a8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: