refactor: moved grow animation to its own class
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150b602dc3
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14 changed files with 224 additions and 116 deletions
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@ -1,81 +1,25 @@
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using Domain;
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using Domain.Input;
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using FMODUnity;
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using Presenter;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Serialization;
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using Animation = FramedAnimator.Animation;
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using Animator = FramedAnimator.Animator;
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namespace View.UI {
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public class ExpressionInput : MonoBehaviour, IExpressionInput, IRoseGrow {
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public class ExpressionInput : MonoBehaviour, IExpressionInput {
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[SerializeField] private TMP_Text text;
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private ExpressionClick _click;
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private CustomInput _customInput;
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private Score _score;
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private bool _firstUpdate = true;
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[SerializeField] private Animator animator;
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[SerializeField] private Animation growAnimation;
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[SerializeField] private Animation endAnimation;
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[SerializeField] private EventReference growEvent;
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[SerializeField] private EventReference gloomEvent;
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private void Start() {
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_click = FindObjectOfType<Dependencies>().ExpressionClick;
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_customInput = FindObjectOfType<Dependencies>().CustomInput;
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_score = FindObjectOfType<Dependencies>().Score;
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animator.OnAnimationEnd += AnimationEnded;
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}
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private void AnimationEnded(string animationName) {
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if (animationName == "Rosa_Grow") {
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animator.ChangeAnimation(endAnimation);
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RuntimeManager.PlayOneShot(gloomEvent);
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animator.PlayUntil(1f);
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return;
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}
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if (animationName == "Rosa_End") {
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animator.ChangeAnimation(growAnimation);
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animator.PlayUntil(_score.GrowPercentage);
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}
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}
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private void Update() {
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private void Update() =>
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CheckInput();
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}
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public void UpdateView(int score, float growPercentage) {
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if (animator.CurrentAnimation == "Rosa_Grow")
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animator.PlayUntil(IsLastGrowState(score, growPercentage) ? 1f : growPercentage);
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public void UpdateView(int score, float growPercentage) =>
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text.text = score.ToString();
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_firstUpdate = false;
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}
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public void Grow() { }
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public void GrowStep() {
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if (animator.CurrentAnimation == "Rosa_Grow" && _score.GrowPercentage < 1f) {
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RuntimeManager.PlayOneShot(growEvent);
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}
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}
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private bool IsLastGrowState(int score, float growPercentage) {
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if (growPercentage != 0)
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return false;
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bool isLastFrame = score % (_score.GrowIterations * _score.SpawnRate) == 0;
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if (!isLastFrame)
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return false;
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if (_firstUpdate)
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return false;
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return true;
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}
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private void CheckInput() {
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_customInput.UpdateInput();
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