Roses/Assets/Scripts/View/UI/ExpressionInput.cs
2024-04-19 11:26:44 +02:00

31 lines
No EOL
686 B
C#

using Domain;
using Presenter;
using TMPro;
using UnityEngine;
namespace View.UI {
public class ExpressionInput : MonoBehaviour, IExpressionInput {
[SerializeField] private TMP_Text text;
private ExpressionClick _click;
private CustomInput _customInput;
private void Start() {
_click = FindObjectOfType<Dependencies>().ExpressionClick;
_customInput = FindObjectOfType<Dependencies>().CustomInput;
}
private void Update() =>
CheckInput();
public void UpdateView(int score, float growPercentage) =>
text.text = score.ToString();
private void CheckInput() {
_customInput.UpdateInput();
if (_customInput.AnyKeyDown())
_click.Execute();
}
}
}