refactor: moved grow animation to its own class
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parent
150b602dc3
commit
779af276d3
14 changed files with 224 additions and 116 deletions
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@ -5,28 +5,28 @@ namespace Presenter {
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private readonly Score _score;
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private readonly IExpressionInput _view;
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private readonly IRoseGrow _grow;
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private readonly IInputCallback _onInputReceived;
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private readonly IRoseSpawner _spawner;
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private bool CanSpawn => _score.Value % (_score.GrowIterations * _score.SpawnRate) == 0;
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public ExpressionClick(Score score, IExpressionInput view, IRoseSpawner spawner, IRoseGrow grow) {
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public ExpressionClick(Score score, IExpressionInput view, IRoseSpawner spawner, IRoseGrow grow, IInputCallback inputCallback) {
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_score = score;
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_view = view;
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_spawner = spawner;
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_grow = grow;
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_onInputReceived = inputCallback;
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}
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public void Execute() {
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_score.Add();
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_view.UpdateView(_score.Value, _score.GrowPercentage);
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_grow.Grow();
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_onInputReceived.OnInputReceived();
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if (CanSpawn)
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_spawner.SpawnRose();
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else if (_score.Value % _score.GrowIterations == 0)
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if (_score.Value % _score.GrowIterations == 0)
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_grow.GrowStep();
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}
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}
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}
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5
Assets/Scripts/Presenter/IInputCallback.cs
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5
Assets/Scripts/Presenter/IInputCallback.cs
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@ -0,0 +1,5 @@
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namespace Presenter {
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public interface IInputCallback {
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void OnInputReceived();
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}
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}
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3
Assets/Scripts/Presenter/IInputCallback.cs.meta
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3
Assets/Scripts/Presenter/IInputCallback.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 4b8d0f034669436ca57e685c00414e3f
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timeCreated: 1713517680
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@ -1,6 +1,5 @@
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namespace Presenter {
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public interface IRoseGrow {
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void Grow();
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void GrowStep();
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}
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}
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@ -6,18 +6,21 @@ namespace Presenter.SaveSystem {
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private readonly Score _score;
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private readonly IExpressionInput _expressionInput;
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private readonly IRoseSpawner _spawner;
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private readonly IRoseGrow _growAnimation;
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public LoadGame(IGameRepository repository, Score score, IExpressionInput expressionInput, IRoseSpawner spawner) {
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public LoadGame(IGameRepository repository, Score score, IExpressionInput expressionInput, IRoseSpawner spawner, IRoseGrow growAnimation) {
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_repository = repository;
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_score = score;
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_expressionInput = expressionInput;
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_spawner = spawner;
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_growAnimation = growAnimation;
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}
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public void Run() {
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Score newScore = _repository.LoadScore();
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_score.SetFromOtherScore(newScore);
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_expressionInput.UpdateView(_score.Value, _score.GrowPercentage);
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_growAnimation.GrowStep();
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int roses = _score.Value / (_score.SpawnRate * _score.GrowIterations);
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for (int i = 0; i < roses; i++)
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@ -1,21 +0,0 @@
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using Presenter;
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namespace View.Collections {
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public class RoseGrowCollection : IRoseGrow {
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private readonly IRoseGrow[] _grows;
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public RoseGrowCollection(IRoseGrow[] grows) {
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_grows = grows;
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}
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public void Grow() {
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foreach (IRoseGrow grow in _grows)
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grow.Grow();
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}
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public void GrowStep() {
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foreach (IRoseGrow grow in _grows)
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grow.GrowStep();
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}
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}
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}
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@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 6f517298528d4766a83770b1867f905f
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timeCreated: 1713475808
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@ -25,17 +25,16 @@ namespace View {
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IRoseSpawner spawner = FindObjectOfType<RoseSpawner>();
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IRoseGrow grow = FindObjectOfType<GrowParticlesSpawner>();
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IRoseGrow inputGrow = FindObjectOfType<ExpressionInput>();
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IRoseGrow growCollection = new RoseGrowCollection(new[] { grow, inputGrow });
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IInputCallback growParticles = FindObjectOfType<GrowParticlesSpawner>();
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IRoseGrow growAnimation = FindObjectOfType<GrowAnimation>();
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ExpressionClick = new ExpressionClick(Score, inputCollections, spawner, growCollection);
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ExpressionClick = new ExpressionClick(Score, inputCollections, spawner, growAnimation, growParticles);
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CustomInput = new CustomInput();
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PlayerPrefsRepository repository = new();
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Saver = new SaveGame(repository, Score);
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Loader = new LoadGame(repository, Score, inputCollections, spawner);
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Loader = new LoadGame(repository, Score, inputCollections, spawner, growAnimation);
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}
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}
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}
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62
Assets/Scripts/View/Scene/GrowAnimation.cs
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62
Assets/Scripts/View/Scene/GrowAnimation.cs
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@ -0,0 +1,62 @@
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using System;
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using Domain;
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using FMODUnity;
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using Presenter;
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using UnityEngine;
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using Animation = FramedAnimator.Animation;
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using Animator = FramedAnimator.Animator;
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namespace View.Scene {
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public class GrowAnimation : MonoBehaviour, IRoseGrow {
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[SerializeField] private Animator animator;
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[SerializeField] private Animation growAnimation;
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[SerializeField] private Animation endAnimation;
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[SerializeField] private EventReference growEvent;
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[SerializeField] private EventReference gloomEvent;
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private Score _score;
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private bool _firstUpdate;
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private void Start() {
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_score = FindObjectOfType<Dependencies>().Score;
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animator.OnAnimationEnd += AnimationEnded;
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}
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private void AnimationEnded(string animationName) {
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if (animationName == "Rosa_Grow") {
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animator.ChangeAnimation(endAnimation);
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RuntimeManager.PlayOneShot(gloomEvent);
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animator.PlayUntil(1f);
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return;
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}
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if (animationName == "Rosa_End") {
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animator.ChangeAnimation(growAnimation);
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animator.PlayUntil(_score.GrowPercentage);
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}
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}
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public void GrowStep() {
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if (animator.CurrentAnimation == "Rosa_Grow") {
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animator.PlayUntil(IsLastGrowState(_score.Value, _score.GrowPercentage) ? 1f : _score.GrowPercentage);
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if (_score.GrowPercentage < 1f)
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RuntimeManager.PlayOneShot(growEvent);
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}
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_firstUpdate = false;
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}
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private bool IsLastGrowState(int score, float growPercentage) {
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if (growPercentage != 0)
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return false;
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bool isLastFrame = score % (_score.GrowIterations * _score.SpawnRate) == 0;
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if (!isLastFrame)
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return false;
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if (_firstUpdate)
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return false;
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return true;
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}
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}
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}
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3
Assets/Scripts/View/Scene/GrowAnimation.cs.meta
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3
Assets/Scripts/View/Scene/GrowAnimation.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: a0d2d820274a46d68d83fd6ddef1c431
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timeCreated: 1713516930
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@ -4,18 +4,16 @@ using UnityEngine;
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using Random = UnityEngine.Random;
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namespace View.Scene {
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public class GrowParticlesSpawner : MonoBehaviour, IRoseGrow {
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public class GrowParticlesSpawner : MonoBehaviour, IInputCallback {
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[SerializeField] private GrowParticle growParticle;
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[SerializeField] private Transform growParticlePositions;
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[SerializeField, Range(0, 180)] private float angleRange;
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public void Grow() {
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public void OnInputReceived() {
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float randomRotation = Random.Range(-angleRange / 2f, angleRange / 2f);
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Instantiate(growParticle, growParticlePositions.position, Quaternion.Euler(0f, 0f, randomRotation));
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}
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public void GrowStep() { }
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private void OnDrawGizmosSelected() {
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Gizmos.color = Color.red;
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float angle = angleRange / 2f + 90f;
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@ -1,81 +1,25 @@
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using Domain;
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using Domain.Input;
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using FMODUnity;
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using Presenter;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Serialization;
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using Animation = FramedAnimator.Animation;
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using Animator = FramedAnimator.Animator;
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namespace View.UI {
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public class ExpressionInput : MonoBehaviour, IExpressionInput, IRoseGrow {
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public class ExpressionInput : MonoBehaviour, IExpressionInput {
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[SerializeField] private TMP_Text text;
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private ExpressionClick _click;
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private CustomInput _customInput;
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private Score _score;
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private bool _firstUpdate = true;
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[SerializeField] private Animator animator;
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[SerializeField] private Animation growAnimation;
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[SerializeField] private Animation endAnimation;
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[SerializeField] private EventReference growEvent;
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[SerializeField] private EventReference gloomEvent;
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private void Start() {
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_click = FindObjectOfType<Dependencies>().ExpressionClick;
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_customInput = FindObjectOfType<Dependencies>().CustomInput;
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_score = FindObjectOfType<Dependencies>().Score;
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animator.OnAnimationEnd += AnimationEnded;
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}
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private void AnimationEnded(string animationName) {
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if (animationName == "Rosa_Grow") {
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animator.ChangeAnimation(endAnimation);
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RuntimeManager.PlayOneShot(gloomEvent);
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animator.PlayUntil(1f);
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return;
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}
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if (animationName == "Rosa_End") {
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animator.ChangeAnimation(growAnimation);
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animator.PlayUntil(_score.GrowPercentage);
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}
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}
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private void Update() {
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private void Update() =>
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CheckInput();
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}
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public void UpdateView(int score, float growPercentage) {
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if (animator.CurrentAnimation == "Rosa_Grow")
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animator.PlayUntil(IsLastGrowState(score, growPercentage) ? 1f : growPercentage);
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public void UpdateView(int score, float growPercentage) =>
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text.text = score.ToString();
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_firstUpdate = false;
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}
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public void Grow() { }
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public void GrowStep() {
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if (animator.CurrentAnimation == "Rosa_Grow" && _score.GrowPercentage < 1f) {
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RuntimeManager.PlayOneShot(growEvent);
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}
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}
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private bool IsLastGrowState(int score, float growPercentage) {
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if (growPercentage != 0)
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return false;
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bool isLastFrame = score % (_score.GrowIterations * _score.SpawnRate) == 0;
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if (!isLastFrame)
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return false;
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if (_firstUpdate)
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return false;
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return true;
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}
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private void CheckInput() {
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_customInput.UpdateInput();
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