feat: Resizing properly working without taking delta magnitude into account
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ce692af862
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65af35e8d5
4 changed files with 49 additions and 28 deletions
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@ -12,27 +12,27 @@ namespace SatorImaging.AppWindowUtility {
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if (widthPercentage < marginWidthPercentage) {
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if (heightPercentage > 1 - marginHeightPercentage)
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return new Vector2(-1, 1);
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if (heightPercentage < marginHeightPercentage)
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return new Vector2(-1, -1);
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if (heightPercentage < marginHeightPercentage)
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return new Vector2(-1, 1);
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return new Vector2(-1, 0);
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}
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if (widthPercentage > 1 - marginWidthPercentage) {
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if (heightPercentage > 1 - marginHeightPercentage)
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return new Vector2(1, 1);
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if (heightPercentage < marginHeightPercentage)
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return new Vector2(1, -1);
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if (heightPercentage < marginHeightPercentage)
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return new Vector2(1, 1);
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return new Vector2(1, 0);
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}
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if (heightPercentage > 1 - marginHeightPercentage)
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return new Vector2(0, 1);
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return new Vector2(0, -1);
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if (heightPercentage < marginHeightPercentage)
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return new Vector2(0, -1);
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return new Vector2(0, 1);
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return Vector2.zero;
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}
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@ -41,7 +41,7 @@ namespace SatorImaging.AppWindowUtility {
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if (_resizeDirection.x < 0)
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_targetPosition.x -= delta.x;
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if (_resizeDirection.y < 0)
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if (_resizeDirection.y > 0)
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_targetPosition.y -= delta.y;
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}
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}
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@ -295,24 +295,45 @@ namespace SatorImaging.AppWindowUtility
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WinApi.RECT rect;
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WinApi.GetWindowRect(hWnd, out rect);
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float resizeFactor = Mathf.Abs(resizeDirection.x) > Mathf.Abs(resizeDirection.y)
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? deltaX
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: deltaY;
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int x = rect.left;
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int y = rect.top;
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int width = (int)(rect.right - rect.left + resizeFactor);
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//int height = (int)(rect.bottom - rect.top + deltaY);
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int width = 0;
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int height = 0;
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if (resizeDirection.x < 0) {
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x += (int)resizeFactor;
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width = rect.right - x;
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}
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int height = (int)(width / aspectRatio);
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if (resizeDirection.y < 0) {
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y += (int)resizeFactor;
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height = rect.bottom - y;
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width = (int)(height * aspectRatio);
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if (resizeDirection.x > 0) {
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if (resizeDirection.y > 0) {
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width = (int)(rect.right - rect.left + deltaX);
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height = (int)(width / aspectRatio);
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}else if (resizeDirection.y < 0) {
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width = (int)(rect.right - rect.left + deltaX);
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height = (int)(width / aspectRatio);
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}else {
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width = (int)(rect.right - rect.left + deltaX);
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height = (int)(width / aspectRatio);
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}
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}else if (resizeDirection.x < 0) {
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if (resizeDirection.y > 0) {
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x += (int)deltaX;
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width = rect.right - x;
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height = (int)(width / aspectRatio);
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}else if (resizeDirection.y < 0) {
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x += (int)deltaX;
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width = rect.right - x;
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height = (int)(width / aspectRatio);
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}else {
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x += (int)deltaX;
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width = rect.right - x;
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height = (int)(width / aspectRatio);
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}
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} else {
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if (resizeDirection.y > 0) {
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y += (int)deltaY;
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height = rect.bottom - y;
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width = (int)(height * aspectRatio);
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}else if (resizeDirection.y < 0) {
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height = (int)(rect.bottom - rect.top + deltaY);
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width = (int)(height * aspectRatio);
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}
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}
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WinApi.SetWindowPos(hWnd, IntPtr.Zero, x, y, width, height, WinApi.SetWindowPosFlags.NoFlag);
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@ -13,7 +13,7 @@ public class ResizeTest {
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[Test]
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public void CheckTopLeft() {
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Vector2 mousePos = new(0, 1920);
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Vector2 mousePos = new(0, 0);
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Vector2 screenSize = new(1280, 1920);
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Assert.AreEqual(new Vector2(-1, 1), ResizeHelper.GetDirection(mousePos, screenSize));
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@ -21,7 +21,7 @@ public class ResizeTest {
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[Test]
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public void CheckTop() {
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Vector2 mousePos = new(500, 1920);
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Vector2 mousePos = new(500, 0);
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Vector2 screenSize = new(1280, 1920);
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Assert.AreEqual(new Vector2(0, 1), ResizeHelper.GetDirection(mousePos, screenSize));
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@ -29,7 +29,7 @@ public class ResizeTest {
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[Test]
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public void CheckTopRight() {
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Vector2 mousePos = new(1280, 1920);
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Vector2 mousePos = new(1280, 0);
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Vector2 screenSize = new(1280, 1920);
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Assert.AreEqual(new Vector2(1, 1), ResizeHelper.GetDirection(mousePos, screenSize));
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@ -53,7 +53,7 @@ public class ResizeTest {
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[Test]
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public void CheckBottomLeft() {
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Vector2 mousePos = new(0, 0);
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Vector2 mousePos = new(0, 1920);
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Vector2 screenSize = new(1280, 1920);
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Assert.AreEqual(new Vector2(-1, -1), ResizeHelper.GetDirection(mousePos, screenSize));
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@ -61,7 +61,7 @@ public class ResizeTest {
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[Test]
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public void CheckBottom() {
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Vector2 mousePos = new(500, 0);
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Vector2 mousePos = new(500, 1920);
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Vector2 screenSize = new(1280, 1920);
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Assert.AreEqual(new Vector2(0, -1), ResizeHelper.GetDirection(mousePos, screenSize));
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@ -69,7 +69,7 @@ public class ResizeTest {
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[Test]
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public void CheckBottomRight() {
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Vector2 mousePos = new(1280, 0);
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Vector2 mousePos = new(1280, 1920);
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Vector2 screenSize = new(1280, 1920);
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Assert.AreEqual(new Vector2(1, -1), ResizeHelper.GetDirection(mousePos, screenSize));
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